Gamification in science education. A systematic review of the literature

M Kalogiannakis, S Papadakis, AI Zourmpakis - Education sciences, 2021 - mdpi.com
The implementation of gamification in education has attracted many researchers to increase
engagement and achieve learning more effectively. Implementing technology in science …

Gamification in education: A systematic mapping study

D Dicheva, C Dichev, G Agre, G Angelova - Journal of educational …, 2015 - JSTOR
While gamification is gaining ground in business, marketing, corporate management, and
wellness initiatives, its application in education is still an emerging trend. This article …

Gamification of a Software Engineering course and a detailed analysis of the factors that lead to it's failure

K Berkling, C Thomas - 2013 international conference on …, 2013 - ieeexplore.ieee.org
This paper describes the setup for a gamified classroom for the subject of Software
Engineering. A series of papers have resulted from this work:“Understanding Student …

A process for designing algorithm-based personalized gamification

A Knutas, R Van Roy, T Hynninen, M Granato… - Multimedia Tools and …, 2019 - Springer
Personalization is an upcoming trend in gamification research, with several researchers
proposing that gamified systems should take personal characteristics into account. However …

[PDF][PDF] Ludificación y sus posibilidades en el entorno de blended learning: revisión documental

Á Torres Toukoumidis, LM Romero Rodríguez… - 2018 - aacademica.org
La ludificación en el entorno de aprendizaje semipresencial constituye una innovación de
alto impacto en las posibilidades de aprendizaje. Se considera que comparte aspectos con …

Gamification in software engineering education: An empirical study

MR de Almeida Souza, KF Constantino… - 2017 IEEE 30th …, 2017 - ieeexplore.ieee.org
Gamification is the application of game-design elements and game principles in non-game
contexts. Gamification is a relatively new trend that has been applied in various domains …

A course gamification platform supporting student motivation and engagement

D Dicheva, K Irwin, C Dichev… - … Conference on Web and …, 2014 - ieeexplore.ieee.org
Gamification-the use of game design elements in non-game contexts-has seen rapid
adoption in various areas in recent years. Its application in education is particularly …

The challenges of gamification in the age of Industry 4.0: Focusing on man in future machine-driven working environments

J Schuldt, S Friedemann - 2017 IEEE Global Engineering …, 2017 - ieeexplore.ieee.org
Industry 4.0 integrates production methods with state-of-the-art information and
communication technology. The mainspring behind this development is the rapidly …

The analysis of intrinsic game elements for undergraduates gamified platform based on learner type

TW Kian, MS Sunar, GE Su - Ieee Access, 2022 - ieeexplore.ieee.org
This paper examines intrinsic motivation-driven game elements and designs an Intrinsic
Motivation Gamification Framework to provide undergraduates with a persistent, scaffolded …

Gamification of software engineering curriculum

V Uskov, B Sekar - 2014 IEEE Frontiers in Education …, 2014 - ieeexplore.ieee.org
Advances in computer gaming technology, digital game design, game engine development,
mobile computing, and mobile software engineering, stimulated active research on …