Telerehabilitation using virtual reality task can improve balance in patients with stroke

I Cikajlo, M Rudolf, N Goljar, H Burger… - Disability and …, 2012 - Taylor & Francis
Purpose: The objective of the telerehabilitation is a continuation of the rehabilitation process
on patients' home. The study also compares the balance training in clinical environment with …

Fear of falling: efficacy of virtual reality associated with serious games in elderly people

F Levy, P Leboucher, G Rautureau… - Neuropsychiatric …, 2016 - Taylor & Francis
Objective Fear of falling is defined as an ongoing concern about falling that is not explained
by physical examination. Focusing on the psychological dimension of this pathology (phobic …

Participating in a virtual reality balance exercise program can reduce risk and fear of falls

DKA Singh, BS Rajaratnam, V Palaniswamy… - Maturitas, 2012 - Elsevier
OBJECTIVE: The objective of this study was to quantify the effectiveness of virtual reality
balance games (VRBG) to decrease risk and fear of falls among women. METHODS: Thirty …

[HTML][HTML] Augmented reality-based postural control training improves gait function in patients with stroke: Randomized controlled trial

CH Lee, Y Kim, BH Lee - Hong Kong Physiotherapy Journal, 2014 - Elsevier
The purpose of this study was to determine the effects of augmented reality (AR)-based
postural control training on balance and gait function in stroke patients. Twenty-one stroke …

Virtual reality exergaming capability to change muscle strategy during the limits of stability test and reduce fear of falling in primary osteoporotic women

M Gilani, G Torkaman, F Bahrami… - Games for Health …, 2023 - liebertpub.com
Objective: Muscle strength and balance impairment change the control strategy and
increase the probability of falling. This study aimed to investigate the effect of 6-week …

[PDF][PDF] Prediction of lower extremities' movement by angle-angle diagrams and neural networks.

P Kutilek, B Farkasova - Acta of Bioengineering & Biomechanics, 2011 - Citeseer
In contemporary science, the analysis of human walking is extensively used. The prediction
of leg motion, as well as rehabilitation, can be usable for orthosis and prosthesis …

The influence of frequency of visual disorders on stabilographic parameters

R Michnik, J Jurkojc, P Wodarski, M Gzik… - … of bioengineering and …, 2016 - yadda.icm.edu.pl
Purpose: Defining the influence of parameters of visual disorders on ability of balancing
turns out to be an important process in effective diagnostics. Current diagnostic methods …

Interactive system of enginering support of upper limb diagnosis

M Gzik, P Wodarski, J Jurkojć, R Michnik… - Innovations in Biomedical …, 2017 - Springer
Abstract System of engineering support of upper limb diagnosis was developed and verified
as a part of the research. Virtual Cave 3D, System VRTouchDevice and inertial motion …

The analysis of the influence of virtual reality on parameters of gait on a treadmill according to adjusted and non-adjusted pace of the visual scenery

P Wodarski, J Jurkojć, A Bieniek, M Chrzan… - Information Technology …, 2019 - Springer
The use of VR Technology is a trend aiming at the improvement of the efficacy of the
exercises performed. There is worldwide research on the influence of 3D graphics on …

Adaptive generation of emotional impact using enhanced virtual environments

H Matthias, S Beckhaus - Presence, 2012 - ieeexplore.ieee.org
In this paper we introduce novel methods of intensifying and varying the user experience in
virtual environments (VE). VEs technically have numerous means for crafting the user …