Gamification and education: A literature review
The term “gamification” is generally used to denote the application of game mechanisms in
non‐gaming environments with the aim of enhancing the processes enacted and the …
non‐gaming environments with the aim of enhancing the processes enacted and the …
Game on: Exploring the effectiveness of game-based learning
Game-based learning has emerged as an innovative learning technique that can increase
student motivation, emotional involvement and enjoyment. Our study examines the …
student motivation, emotional involvement and enjoyment. Our study examines the …
Gamification: The effect on student motivation and performance at the post-secondary level
M Lister - Issues and Trends in Educational Technology, 2015 - learntechlib.org
Computer games are increasingly part of the daily activities of Canadian students of all
ages, and have been shown to support student motivation and learning however can be …
ages, and have been shown to support student motivation and learning however can be …
The impact of gamification on learning outcomes of computer science majors
Gamification is the use of game elements in domains other than games. Gamification use is
often suggested for difficult activities because it enhances users' engagement and …
often suggested for difficult activities because it enhances users' engagement and …
La gamificación como estrategia didáctica para la enseñanza/aprendizaje de la programación: un mapeo sistemático de literatura
OR Sánchez, CAC Ordoñez, JAJ Toledo - Lámpsakos, 2018 - dialnet.unirioja.es
La incorporación de la gamificación en cursos de Programación ha sido identificada como
una estrategia potencial que podría maximizar la participación de los estudiantes y tener un …
una estrategia potencial que podría maximizar la participación de los estudiantes y tener un …
The Impact of Gamification on the Time‐Limited Writing Performance of English Majors
Z Zhihao, Y Zhonggen - Education Research International, 2022 - Wiley Online Library
In recent years, gamification has developed vigorously in the field of education and there is
also a certain amount of research on gamification in the field of foreign language teaching …
also a certain amount of research on gamification in the field of foreign language teaching …
Mobile gamification for crowdsourcing data collection: Leveraging the freemium model
K Dergousoff, RL Mandryk - Proceedings of the 33rd Annual ACM …, 2015 - dl.acm.org
Classic ways of gathering data on human behaviour are time-consuming, costly and are
subject to limited participant pools. Crowdsourcing offers a reduction in operating costs and …
subject to limited participant pools. Crowdsourcing offers a reduction in operating costs and …
[图书][B] Game science in hybrid learning spaces
S Arnab - 2020 - taylorfrancis.com
Game Science in Hybrid Learning Spaces explores the potential, implications, and impact of
game-based approaches and interventions in response to the blurring of boundaries …
game-based approaches and interventions in response to the blurring of boundaries …
Gamification and citizen motivation and vitality in smart cities: A qualitative meta-analysis study
GR Latifi, MP Monfared, HA Khojasteh - GeoJournal, 2022 - Springer
Gamification has attracted the attention of many scholars of different fields such as
education, commerce, management, urban planning, and citizen science since a decade …
education, commerce, management, urban planning, and citizen science since a decade …
[PDF][PDF] Trends and challenges in e-learning methodologies
T Mukherjee, A Nath - Current Trends in Technology and Science, 2016 - academia.edu
In the present paper the authors present a systematic study on the latest trends and
technologies used in e-learning methodologies. The authors also compare between the …
technologies used in e-learning methodologies. The authors also compare between the …