Self-determination theory in HCI games research: Current uses and open questions

A Tyack, ED Mekler - Proceedings of the 2020 CHI conference on human …, 2020 - dl.acm.org
Self-Determination Theory (SDT), a major psychological theory of human motivation, has
become increasingly popular in Human-Computer Interaction (HCI) research on games and …

A systematic literature review of game-based assessment studies: Trends and challenges

MJ Gomez, JA Ruipérez-Valiente… - IEEE Transactions on …, 2022 - ieeexplore.ieee.org
Technology has become an essential part of our everyday life, and its use in educational
environments keeps growing. In addition, games are one of the most popular activities …

“If it's sunny, don't take an umbrella”: a systematic evaluation of design principles for CT teaching games

X Jiang, C Harteveld, Y Yang, A Fung, X Huang… - … technology research and …, 2023 - Springer
Computational thinking (CT) has become an important skill for the new generation, and CT
teaching games have been introduced to lower the barriers that novices face in learning …

Starrypia: An AR Gamified Music Adjuvant Treatment Application for Children with Autism Based on Combined Therapy

Y Cai, Z Liu, Z Yang, Y Tan, J Zhang… - Proceedings of the 36th …, 2023 - dl.acm.org
In this paper, we present Starrypia, a lightweight gamified music adjuvant treatment
application to improve the symptoms of mild autistic children, eliminating the geographical …

Specification and evaluation of an assessment engine for educational games: Integrating learning analytics and providing an assessment authoring tool

Y Chaudy, T Connolly - Entertainment Computing, 2019 - Elsevier
Educational games are highly engaging, motivating and they offer many advantages as a
supplementary tool for education. However, the development of educational games is very …

Library Escape: User-Centered design of an information literacy game

YR Guo, DHL Goh - The Library Quarterly, 2016 - journals.uchicago.edu
The number of digital games for educational purposes has grown rapidly, and there is a
potential for libraries to utilize them in information literacy (IL) education. Scholars have …

Like PEAS in PoDS: the player, environment, agents, system framework for the personalization of digital systems

S Snodgrass, O Mohaddesi, J Hart… - Proceedings of the 14th …, 2019 - dl.acm.org
Personalization has been explored in the context of games in many forms (eg, dynamic
difficulty adjustment, affective video games, adaptive systems, experience-driven PCG, etc.) …

Developing future managers through business simulation gaming in the UK and Hong Kong: exploring the interplay between cognitive realism, decision-making and …

J Lean, R Newbery, J Moizer, M Haddoud… - Internet Research, 2023 - emerald.com
Purpose This paper investigates how individuals' decision-making approach and
perceptions of a game's cognitive realism affect the performance of virtual businesses in a …

Self-Determination Theory and HCI Games Research: Unfulfilled Promises and Unquestioned Paradigms

A Tyack, ED Mekler - ACM Transactions on Computer-Human Interaction, 2024 - dl.acm.org
Self-determination theory (SDT), a psychological theory of human motivation, is a prominent
paradigm in human-computer interaction (HCI) research on games. However, our prior …

Specification and evaluation of an assessment engine for educational games: Empowering educators with an assessment editor and a learning analytics dashboard

Y Chaudy, T Connolly - Entertainment Computing, 2018 - Elsevier
Assessment is a crucial aspect of any teaching and learning process. Educational games
offer promising advantages for assessment; personalised feedback to students and …