Visualization in virtual reality: a systematic review

EH Korkut, E Surer - Virtual Reality, 2023 - Springer
Rapidly growing virtual reality (VR) technologies and techniques have gained importance
over the past few years, and academics and practitioners have been searching for efficient …

A scoping survey on cross-reality systems

J Auda, U Gruenefeld, S Faltaous, S Mayer… - ACM Computing …, 2023 - dl.acm.org
Immersive technologies such as Virtual Reality (VR) and Augmented Reality (AR) empower
users to experience digital realities. Known as distinct technology classes, the lines between …

An aligned rank transform procedure for multifactor contrast tests

LA Elkin, M Kay, JJ Higgins, JO Wobbrock - The 34th annual ACM …, 2021 - dl.acm.org
Data from multifactor HCI experiments often violates the assumptions of parametric tests (ie,
nonconforming data). The Aligned Rank Transform (ART) has become a popular …

Revisiting collaboration through mixed reality: The evolution of groupware

B Ens, J Lanir, A Tang, S Bateman, G Lee… - International Journal of …, 2019 - Elsevier
Abstract Collaborative Mixed Reality (MR) systems are at a critical point in time as they are
soon to become more commonplace. However, MR technology has only recently matured to …

Augmented and virtual reality evolution and future tendency

L Muñoz-Saavedra, L Miró-Amarante… - Applied sciences, 2020 - mdpi.com
Augmented reality and virtual reality technologies are increasing in popularity. Augmented
reality has thrived to date mainly on mobile applications, with games like Pokémon Go or the …

A Survey on Cross‐Virtuality Analytics

B Fröhler, C Anthes, F Pointecker… - Computer Graphics …, 2022 - Wiley Online Library
Cross‐virtuality analytics (XVA) is a novel field of research within immersive analytics and
visual analytics. A broad range of heterogeneous devices across the reality–virtuality …

Towards collaborative learning in virtual reality: A comparison of co-located symmetric and asymmetric pair-learning

T Drey, P Albus, S der Kinderen, M Milo… - Proceedings of the …, 2022 - dl.acm.org
Pair-learning is beneficial for learning outcome, motivation, and social presence, and so is
virtual reality (VR) by increasing immersion, engagement, motivation, and interest of …

Measuring presence in virtual environments: A survey

V Souza, A Maciel, L Nedel, R Kopper - ACM Computing Surveys (CSUR …, 2021 - dl.acm.org
The effectiveness of a virtual reality experience is strongly affected by the sense of presence
of the users involved. This article reviews the different definitions of presence and the main …

Vrception: Rapid prototyping of cross-reality systems in virtual reality

U Gruenefeld, J Auda, F Mathis, S Schneegass… - Proceedings of the …, 2022 - dl.acm.org
Cross-reality systems empower users to transition along the reality-virtuality continuum or
collaborate with others experiencing different manifestations of it. However, prototyping …

On the shoulder of the giant: A multi-scale mixed reality collaboration with 360 video sharing and tangible interaction

T Piumsomboon, GA Lee, A Irlitti, B Ens… - Proceedings of the …, 2019 - dl.acm.org
We propose a multi-scale Mixed Reality (MR) collaboration between the Giant, a local
Augmented Reality user, and the Miniature, a remote Virtual Reality user, in Giant-Miniature …