Addressing accessibility barriers in programming for people with visual impairments: A literature review

A Mountapmbeme, O Okafor, S Ludi - ACM Transactions on Accessible …, 2022 - dl.acm.org
Accessibility issues with programming languages and programming environments pose a
major barrier for students with visual impairments to participate in computing related courses …

Hacking, switching, combining: understanding and supporting DIY assistive technology design by blind people

J Herskovitz, A Xu, R Alharbi, A Guo - … of the 2023 CHI Conference on …, 2023 - dl.acm.org
Existing assistive technologies (AT) often fail to support the unique needs of blind and
visually impaired (BVI) people. Thus, BVI people have become domain experts in …

Tangible web: An interactive immersion virtual reality creativity system that travels across reality

S Yang, Z Gao, R Hadi Mogavi, P Hui… - Proceedings of the ACM …, 2023 - dl.acm.org
With the advancement of virtual reality (VR) technology, virtual displays have become
integral to how museums, galleries, and other tourist destinations present their collections to …

Implementing ability-based design: A systematic approach to conceptual user modeling

A Nolte, J Wobbrock, T Volkmann… - ACM Transactions on …, 2022 - dl.acm.org
The notion of Ability-Based Design, put forth by Wobbrock et al.[,] as a solution to the
challenge of creating accessible technology, has been discussed in human-computer …

Accessibility of ui frameworks and libraries for programmers with visual impairments

M Pandey, S Bondre, S O'Modhrain… - 2022 IEEE Symposium …, 2022 - ieeexplore.ieee.org
The availability of numerous UI components, the promise of accessibility, and cross-platform
support have made UI frameworks (eg, Flutter, Xamarin, React Native) and libraries (eg …

Examining visual semantic understanding in blind and low-vision technology users

V Potluri, TE Grindeland, JE Froehlich… - Proceedings of the 2021 …, 2021 - dl.acm.org
Visual semantics provide spatial information like size, shape, and position, which are
necessary to understand and efficiently use interfaces and documents. Yet little is known …

Understanding tabletop games accessibility: exploring board and card gaming experiences of people who are blind and low vision

A Bolesnikov, J Kang, A Girouard - Proceedings of the Sixteenth …, 2022 - dl.acm.org
Gaming accessibility research for blind or low vision (BLV) communities largely focuses on
digital games. There is a need for designers to understand BLV's experience with tabletop …

Understanding Blind and Low Vision Users' Attitudes Towards Spatial Interactions in Desktop Screen Readers

A Chheda-Kothary, DA Rios, KS Smith… - Proceedings of the 25th …, 2023 - dl.acm.org
Desktop screen readers as a web navigation mechanism for BLV users are tedious and
frozen in time, especially in the face of richer ways of presenting spatial information such as …

Notably Inaccessible—Data Driven Understanding of Data Science Notebook (In) Accessibility

V Potluri, S Singanamalla, N Tieanklin… - Proceedings of the 25th …, 2023 - dl.acm.org
Computational notebooks, tools that facilitate storytelling through exploration, data analysis,
and information visualization, have become the widely accepted standard in the data …

Accessibility of Collaborative Programming for Blind and Visually Impaired Developers

M Pandey - 2023 - deepblue.lib.umich.edu
The profession of software engineering is highly collaborative. Developers must perform
synchronous activities and are expected to be aware of each other's actions as they make …