Designing and integrating purposeful learning in game play: A systematic review

F Ke - Educational Technology Research and Development, 2016 - Springer
Via a systematic review of the literature on learning games, this article presents a systematic
discussion on the design of intrinsic integration of domain-specific learning in game …

Serious gaming for behaviour change: a systematic review

R Hammady, S Arnab - Information, 2022 - mdpi.com
Over the years, there has been a significant increase in the adoption of game-based
interventions for behaviour change associated with many fields such as health, education …

Online teaching skills and competencies.

FA Albrahim - Turkish Online Journal of Educational Technology …, 2020 - ERIC
This paper sheds light on the skills and competencies required for teaching online courses
in higher education. The paper started with an overview of the issues related to online …

[PDF][PDF] Digital game-based learning and serious games in education

T Anastasiadis, G Lampropoulos… - International Journal of …, 2018 - researchgate.net
Nowadays, students are significantly influenced by the digital era and are constantly
handling digital information. As a result, they form their personalities in the light of flexible …

Education of preschool and elementary teachers on the use of adaptive gamification in science education

AI Zourmpakis, S Papadakis… - International Journal …, 2022 - inderscienceonline.com
The use of games regarding education is not something new. Their use, especially in the
early stages of the education system, is notably widespread in helping students learn and …

Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning

J Hamari, DJ Shernoff, E Rowe, B Coller… - Computers in human …, 2016 - Elsevier
In this paper, we investigate the impact of flow (operationalized as heightened challenge
and skill), engagement, and immersion on learning in game-based learning environments …

Balancing cognitive complexity and gaming level: Effects of a cognitive complexity-based competition game on EFL students' English vocabulary learning …

QF Yang, SC Chang, GJ Hwang, D Zou - Computers & Education, 2020 - Elsevier
Digital game-based language learning promotes motivation and enables learners to
immerse themselves in learning. However, some gaming elements (eg, competition and …

Teacher competencies in game-based pedagogy

T Nousiainen, M Kangas, J Rikala… - Teaching and Teacher …, 2018 - Elsevier
This study examines what kind of competencies teachers need in using game-based
pedagogy (GBP). In our conceptual framework, GBP entails four approaches: using …

Digital game-based learning of information literacy: Effects of gameplay modes on university students' learning performance, motivation, self-efficacy and flow …

D Zou, R Zhang, H Xie, FL Wang - Australasian Journal of Educational …, 2021 - ajet.org.au
Abstract Information literacy (IL) is important for university students. In this research, we
developed a digital role-playing game to enhance students' learning of IL and investigated …

Digital game elements, user experience and learning: A conceptual framework

A Alexiou, MC Schippers - Education and Information Technologies, 2018 - Springer
The primary aim of this paper is to identify and theoretically validate the relationships
between core game design elements and mechanics, user motivation and engagement and …