Metaleisure: Leisure time habits to be changed with metaverse

A Bayram - Journal of Metaverse, 2022 - dergipark.org.tr
New habits that will come into our lives with a metaverse will create the concept of
Metaleisure. With the introduction of virtual platforms into our lives, the mass of people …

Interoperability: Our exciting and terrifying Web3 future

A Park, M Wilson, K Robson, D Demetis, J Kietzmann - Business Horizons, 2023 - Elsevier
This article introduces the next major generational evolution of the web: Web3. We review
the fundamental evolution of the internet and the web over the past 3 decades, including a …

Why do people play games on mobile commerce platforms? An empirical study on the influence of gamification on purchase intention

N Yu, YT Huang - Computers in Human Behavior, 2022 - Elsevier
In recent years, there has been an upsurge in the number of mini-games on mobile
commerce platforms. The emerging gamification phenomenon of e-commerce still requires …

The evolution of nonfungible tokens: Complexity and novelty of NFT use-cases

A Park, J Kietzmann, L Pitt, A Dabirian - IT Professional, 2022 - ieeexplore.ieee.org
Nonfungible tokens (NFTs) have recently drawn considerable attention, highlighted by a
digital art piece that sold for $69 M USD in early 2021. Though they have only just started …

The changing face of desktop video game monetisation: An exploration of exposure to loot boxes, pay to win, and cosmetic microtransactions in the most-played …

D Zendle, R Meyer, N Ballou - PloS one, 2020 - journals.plos.org
It is now common practice for video game companies to not just sell copies of games
themselves, but to also sell in-game bonuses or items for a small real-world fee. These …

Moving consumers from free to fee in platform-based markets: an empirical study of multiplayer online battle arena games

L Wang, PB Lowry, X Luo, H Li - Information Systems …, 2023 - pubsonline.informs.org
Companies in platform-based business markets have widely embraced freemium business
models where profit primarily depends on a minority of paying customers. However, the key …

Understanding continuance intention to play online games: roles of self-expressiveness, self-congruity, self-efficacy, and perceived risk

TG Sharma, J Hamari, A Kesharwani… - Behaviour & Information …, 2022 - Taylor & Francis
The current study investigates the motivation to explore the expansive possibilities online
games provide for identity development, in addition to the widely studied gaming …

Pay to play in freemium mobile games: a compensatory mechanism

J Syahrivar, C Chairy, ID Juwono… - International Journal of …, 2022 - emerald.com
Purpose A rarely discussed type of indulgence good is “virtual” goods featured in freemium
games, one of the most important platforms for online retailing. The freemium business …

[HTML][HTML] Videogame player experiences with micro-transactions: An interpretative phenomenological analysis

E Gibson, MD Griffiths, F Calado, A Harris - Computers in Human Behavior, 2023 - Elsevier
Background Videogame monetisation methods have become a billion-dollar industry.
Concerns surrounding micro-transaction use and potential negative psychological impact …

Exploring players' in-game purchase intention in freemium open-world games: The role of cognitive absorption and motivational affordances

YC Zhao, D Wu, S Song, X Yao - International Journal of Human …, 2024 - Taylor & Francis
Freemium open-world games have become one of the most profitable game genres through
the sale of in-game items. However, despite the apparent commercial success of the …