Towards sovereign games
EA LaPensée, O Laiti, M Longboat - Games and Culture, 2022 - journals.sagepub.com
Video games can be dynamic sovereign spaces for Indigenous representation and
expression when the self-determination of Indigenous people is supported. Where games …
expression when the self-determination of Indigenous people is supported. Where games …
Critical Protocols in Indigenous Gamespace
JD Miner - Games and Culture, 2022 - journals.sagepub.com
This article examines Indigenous video games that critique mainstream environmental
politics at the level of mechanics. An analysis of video games' influences on ecological …
politics at the level of mechanics. An analysis of video games' influences on ecological …
Torres strait virtual reality: A reflection on the intersection between culture, game design and research
R Loban - Games and Culture, 2022 - journals.sagepub.com
This article is a reflection on the development of Torres Strait Virtual Reality (TSVR), a virtual
reality game created to raise awareness of one of Australia's First Nations people, Torres …
reality game created to raise awareness of one of Australia's First Nations people, Torres …
The transformation from physical wargames to grand strategy video games, and the opportunities for deep and efficient historical wargaming experiences
RD Loban - Digital Culture and Education, 2021 - acuresearchbank.acu.edu.au
This article explores the evolution of wargames from historical tactical and abstract
encounters to multivariable and complex historical representations often reflected in the …
encounters to multivariable and complex historical representations often reflected in the …
[PDF][PDF] " Beavers don't walk on roads": Beaver-play for more-than-human cartographies
In this paper, we introduce the notion of beaver-play to understand play that challenges
spatial conventions, transgresses boundaries, and redraws territories. Tracing how beavers …
spatial conventions, transgresses boundaries, and redraws territories. Tracing how beavers …
Monitoring simulated worlds in indigenous strategy games
JD Miner - The Computer Games Journal, 2020 - Springer
Though all video games require the player to observe the game state, the strategy genre
relies on an experience of managing rule-based simulations that model real-world material …
relies on an experience of managing rule-based simulations that model real-world material …
[PDF][PDF] The Fight is the Dance: Mod-ding Chinese Martial Arts and Culture into Beat Saber
The article explores the design process of a Beat Saber mod called Good Bag. In the Good
Bag mod level, players perform saber-sword Wushu martial art moves to the rhythm of …
Bag mod level, players perform saber-sword Wushu martial art moves to the rhythm of …
Connections Across the Globe
LA Wallace - Journal of Global Indigeneity, 2023 - JSTOR
The current paper serves as a first approach to the possible connections and relationships
between the theories that emerge from the lived experiences in Abya Yala and the continent …
between the theories that emerge from the lived experiences in Abya Yala and the continent …
Critical sensitivity in digital place-craft to unsettle settler sentiments of place
L Meeken - Marilyn Zurmuehlen Working Papers in Art …, 2022 - pubs.lib.uiowa.edu
This paper summarizes the methods and outcomes of my dissertation inquiry, which
examined the potential that critical perspectives on digital placemaking practices may hold …
examined the potential that critical perspectives on digital placemaking practices may hold …
Critical Digital (Counter) Placemaking
LA Meeken, O Keyes - Art Education, 2024 - Taylor & Francis
This article extends from the authors' development and teaching of a summer camp program
over several summers from 2019 to 2022, which was focused on crafting digital places with …
over several summers from 2019 to 2022, which was focused on crafting digital places with …