Exertion games
Advances in human-computer interaction (HCI) technologies have led to emerging computer
game systems that foster physical exertion as part of the interaction; we call them exertion …
game systems that foster physical exertion as part of the interaction; we call them exertion …
Active gaming as a mechanism to promote physical activity and fundamental movement skill in children
LM Barnett, S Bangay, S McKenzie… - Frontiers in public …, 2013 - frontiersin.org
Insufficient physical activity is a global health issue (1). Australian physical activity
guidelines recommend children engage in 60 min or more of moderate-to vigorousintensity …
guidelines recommend children engage in 60 min or more of moderate-to vigorousintensity …
Designing games to discourage sedentary behaviour
Regular physical activity has many physical, cognitive and emotional benefits. Health
researchers have shown that there are also risks to too much sedentary behaviour …
researchers have shown that there are also risks to too much sedentary behaviour …
Potential benefits of playing location-based games: an analysis of game mechanics
Previous studies have reported various potential benefits from playing location-based
games (LBGs). These include being outdoors, exercise, decreased sedentary behavior …
games (LBGs). These include being outdoors, exercise, decreased sedentary behavior …
Savouring our mistakes: Learning from the FitQuest project
Although serious games for children can potentially have important social, educational and
health benefits, the research process from initial game design to a robust evaluation is …
health benefits, the research process from initial game design to a robust evaluation is …
Design goals for playful technology to support physical activity among wheelchair users
L Mason, K Gerling, P Dickinson… - Proceedings of the 2019 …, 2019 - dl.acm.org
Playful technology has the potential to support physical activity (PA) among wheelchair
users, but little is known about design considerations for this audience, who experience …
users, but little is known about design considerations for this audience, who experience …
A field-validated architecture for the collection of health-relevant behavioural data
DL Knowles, KG Stanley… - 2014 IEEE International …, 2014 - ieeexplore.ieee.org
Human behaviour is an underlying factor in many diseases. Behavioural data has
traditionally been collected through interviews, surveys, and direct observation. While these …
traditionally been collected through interviews, surveys, and direct observation. While these …
[HTML][HTML] Active fantasy sports: rationale and feasibility of leveraging online fantasy sports to promote physical activity
AC Moller, S Majewski, M Standish, P Agarwal… - JMIR Serious …, 2014 - games.jmir.org
Background: The popularity of active video games (AVGs) has skyrocketed over the last
decade. However, research suggests that the most popular AVGs, which rely on …
decade. However, research suggests that the most popular AVGs, which rely on …
Work hard, play hard: How linking rewards in games to prior exercise performance improves motivation and exercise intensity
The concept of providing power-ups and other rewards to players in sedentary gaming
sessions based on prior engagement in beneficial activities, such as exercising, has recently …
sessions based on prior engagement in beneficial activities, such as exercising, has recently …
The design and evaluation of a classroom exergame
Balancing academic, physical and emotional needs of students while maintaining student
interest is increasingly challenging in the resource constrained environments of the modern …
interest is increasingly challenging in the resource constrained environments of the modern …