[HTML][HTML] Tailored gamification: A review of literature

ACT Klock, I Gasparini, MS Pimenta… - International Journal of …, 2020 - Elsevier
Gamification is increasingly becoming a pertinent aspect of any UI and UX design. However,
a canonical dearth in research and application of gamification has been related to the role of …

[HTML][HTML] Approaches and game elements used to tailor digital gamification for learning: A systematic literature review

Y Hong, N Saab, W Admiraal - Computers & Education, 2024 - Elsevier
The systematic review examined research on tailored digital gamification for learning based
on 43 peer-reviewed articles published between 2013 and 2022. The study aimed to …

The effects of personalized gamification on students' flow experience, motivation, and enjoyment

W Oliveira, J Hamari, S Joaquim, AM Toda… - Smart Learning …, 2022 - Springer
Gamification refers to the attempt to transform different kinds of systems to be able to better
invoke positive experiences such as the flow state. However, the ability of such intervention …

The relationship between user types and gamification designs

ACG Santos, W Oliveira, J Hamari, L Rodrigues… - User modeling and user …, 2021 - Springer
Gamification has been discussed as a standout approach to improve user experience, with
different studies showing that users can have different preferences over game elements …

Personalizing persuasive strategies in gameful systems to gamification user types

R Orji, GF Tondello, LE Nacke - … of the 2018 CHI conference on human …, 2018 - dl.acm.org
Persuasive gameful systems are effective tools for motivating behaviour change. Research
has shown that tailoring these systems to individuals can increase their efficacy; however …

Factors to consider for tailored gamification

S Hallifax, A Serna, JC Marty, G Lavoué… - Proceedings of the …, 2019 - dl.acm.org
Gamification is widely used to foster user motivation. Recent studies show that users can be
more or less receptive to different game elements, based on their personality or player …

Personalized gamification for learning: a reactive chatbot architecture proposal

CS González-González, V Muñoz-Cruz… - Sensors, 2023 - mdpi.com
A key factor for successfully implementing gamified learning platforms is making students
interact with the system from multiple digital platforms. Learning platforms that try to …

An analysis of game design elements used in digital game-based language learning

T Govender, J Arnedo-Moreno - Sustainability, 2021 - mdpi.com
Considerable changes have occurred in language learning with the introduction of gameful
approaches in the classroom and the increase in the popularity of language applications like …

[PDF][PDF] Towards adaptive gamification: a synthesis of current developments

M Böckle, J Novak, M Bick - 2017 - scholar.archive.org
Adaptive gamification is an emerging and fast-growing research stream, that enhances
traditional gamification approaches with user-centered, personalized and adaptive incentive …

Adaptation of gaming features for motivating learners

B Monterrat, É Lavoué, S George - Simulation & Gaming, 2017 - journals.sagepub.com
Background. Many learning environments are quickly deserted by learners, even if they are
efficient. Gamification of learning environments is a recent approach used to enhance …