Virtual reality for emotion elicitation–a review
R Somarathna, T Bednarz… - IEEE Transactions on …, 2022 - ieeexplore.ieee.org
Emotions are multifaceted phenomena that affect our behaviour, perception, and cognition.
Increasing evidence indicates that induction mechanisms play a crucial role in triggering …
Increasing evidence indicates that induction mechanisms play a crucial role in triggering …
Digital strategies: A systematic literature review
A Ahmad, MT Alshurideh, BH Al Kurdi… - … conference on artificial …, 2021 - Springer
This study aims to demonstrate a comprehensive view of digital strategies as a key enabling
of organization digital transformation success. A systematic literature review of 40 related …
of organization digital transformation success. A systematic literature review of 40 related …
Effects of environmental education on environmental ethics and literacy based on virtual reality technology
Q Liu, Z Cheng, M Chen - The Electronic Library, 2019 - emerald.com
Effects of environmental education on environmental ethics and literacy based on virtual
reality technology | Emerald Insight Books and journals Case studies Expert Briefings Open …
reality technology | Emerald Insight Books and journals Case studies Expert Briefings Open …
An immersive virtual reality learning environment with CFD simulations: Unveiling the Virtual Garage concept
Virtual reality has become a significant asset to diversify the existing toolkit supporting
engineering education and training. The cognitive and behavioral advantages of virtual …
engineering education and training. The cognitive and behavioral advantages of virtual …
Systematic review of multimodal human–computer interaction
JD Azofeifa, J Noguez, S Ruiz, JM Molina-Espinosa… - Informatics, 2022 - mdpi.com
This document presents a systematic review of Multimodal Human–Computer Interaction. It
shows how different types of interaction technologies (virtual reality (VR) and augmented …
shows how different types of interaction technologies (virtual reality (VR) and augmented …
Linked open data in authoring virtual exhibitions
D Monaco, MA Pellegrino, V Scarano… - Journal of Cultural …, 2022 - Elsevier
In the last years, virtual exhibitions have been widely adopted to enhance traditional
museums and enable active interaction with culture without posing any physical constraints …
museums and enable active interaction with culture without posing any physical constraints …
Trade-off between task accuracy, task completion time and naturalness for direct object manipulation in virtual reality
Virtual reality devices are used for several application domains, such as medicine,
entertainment, marketing and training. A handheld controller is the common interaction …
entertainment, marketing and training. A handheld controller is the common interaction …
“Oh, that's where you are!”–Towards a Hybrid Asymmetric Collaborative Immersive Analytics System
N Reski, A Alissandrakis, J Tyrkkö… - Proceedings of the 11th …, 2020 - dl.acm.org
We present a hybrid Immersive Analytics system to support asymmetrical collaboration
between a pair of users during synchronous data exploration. The system consists of an …
between a pair of users during synchronous data exploration. The system consists of an …
Animation design using virtual reality modeling and fractal morphing technology
Y Wang, N Zhang, D Chen, J Vongphantuset - Fractals, 2022 - World Scientific
The fractal Iterated Function System (IFS) algorithm is studied to simulate swinging plants'
animation effect under natural conditions. First, the collage method and the IFS attractor …
animation effect under natural conditions. First, the collage method and the IFS attractor …
Exploration of time-oriented data in immersive virtual reality using a 3D radar chart approach
In this paper, we present an approach to interact with time-oriented data in Virtual Reality
within the context of Immersive Analytics. We implemented a Virtual Reality application that …
within the context of Immersive Analytics. We implemented a Virtual Reality application that …