Filament-based smoke with vortex shedding and variational reconnection

S Weißmann, U Pinkall - ACM SIGGRAPH 2010 papers, 2010 - dl.acm.org
Simulating fluids based on vortex filaments is highly attractive for the creation of special
effects because it gives artists full control over the simulation using familiar tools like curve …

Data-driven simulation in fluids animation: A survey

Q Chen, Y Wang, H Wang, X Yang - Virtual Reality & Intelligent Hardware, 2021 - Elsevier
The field of fluid simulation is developing rapidly, and data-driven methods provide many
frameworks and techniques for fluid simulation. This paper presents a survey of data-driven …

Preserving fluid sheets with adaptively sampled anisotropic particles

R Ando, N Thurey, R Tsuruno - IEEE transactions on …, 2012 - ieeexplore.ieee.org
This paper presents a particle-based model for preserving fluid sheets of animated liquids
with an adaptively sampled Fluid-Implicit-Particle (FLIP) method. In our method, we preserve …

Large-vocabulary dictation using SRI's DECIPHER speech recognition system: Progressive search techniques

H Murveit, J Butzberger, V Digalakis… - … on Acoustics, Speech …, 1993 - ieeexplore.ieee.org
The authors describe a technique called progressive search which is useful for developing
and implementing speech recognition systems with high computational requirements. The …

A survey of ocean simulation and rendering techniques in computer graphics

E Darles, B Crespin, D Ghazanfarpour… - Computer Graphics …, 2011 - Wiley Online Library
This paper presents a survey of ocean simulation and rendering methods in computer
graphics. To model and animate the ocean's surface, these methods mainly rely on two main …

SPH scheme for simulating the water entry of an elastomer

L Wang, F Xu, Y Yang - Ocean Engineering, 2019 - Elsevier
In the simulations of a water entry problem by SPH (Smoothed Particle Hydrodynamics)
method, there has not been much research on the interaction between the elastomer and …

A particle-based method for preserving fluid sheets

R Ando, R Tsuruno - Proceedings of the 2011 ACM SIGGRAPH …, 2011 - dl.acm.org
We present a new particle-based method that explicitly preserves thin fluid sheets for
animating liquids. Our primary contribution is a meshless particle-based framework that …

Fast gpu-based fluid simulations using sph

ØE Krog, AC Elster - Applied Parallel and Scientific Computing: 10th …, 2012 - Springer
Abstract Graphical Processing Units (GPUs) are massive floating-point stream processors,
and through the recent development of tools such as CUDA and OpenCL it has become …

Adaptive physically based models in computer graphics

PL Manteaux, C Wojtan, R Narain… - Computer Graphics …, 2017 - Wiley Online Library
One of the major challenges in physically based modelling is making simulations efficient.
Adaptive models provide an essential solution to these efficiency goals. These models are …

A dynamic particle refinement strategy in smoothed particle hydrodynamics for fluid–structure interaction problems

L Wang, F Xu, Y Yang, J Wang - Engineering Analysis with Boundary …, 2019 - Elsevier
The implementation of dynamic refinement in Smoothed Particle Hydrodynamics (SPH)
cannot only describe the physical field more minutely but also decrease the computational …