Traditional games in elementary school: Relationships of student's personality traits, motivation and experience with learning outcomes

V Trajkovik, T Malinovski, T Vasileva-Stojanovska… - PloS one, 2018 - journals.plos.org
This study promotes a novel teaching approach for integration of children's traditional games
in elementary school program. It gives description of six traditional games and their …

Commercial video games in school teaching: Two mixed methods case studies on students' reflection processes

M Rüth, K Kaspar - Frontiers in psychology, 2021 - frontiersin.org
Commercial video games are popular entertainment media and part of students' media
reality. While commercial video games' main purpose is not learning, they nonetheless …

The perception of palaeontology in commercial off-the-shelf video games and an assessment of their potential as educational tools

T Clements, J Atterby, T Cleary… - Geoscience …, 2022 - gc.copernicus.org
Video games now comprise the largest sector of the media entertainment industry.
Hundreds of video games, spanning a huge variety of genres and platforms, use extinct …

A Framework for Analogue Game-modification Learning: Guidelines to Lower Barriers for Games in Education

C Paller - Proceedings of the 18th International Conference on …, 2023 - dl.acm.org
Academic interest in games as learning and teaching tools has directed much scholarly
work towards gaining a better understanding of game-based learning and analyzing the …

Videogames in and beyond the L1 classroom: Gaming, literacies, and implications for practice

SS Abrams, T Hanghøj - L1-Educational Studies in Language and …, 2022 - vbn.aau.dk
Abstract “Five [adolescent] youth hover around the Nintendo Switch to play a game about
milk-ing a cow. The smell of Doritos permeates the room… youth are sitting against the back …

Videogames and sensory theory: Enchantment in the 21st century

K Goode, S Vasinda - … literacy connections to popular culture in K-12 …, 2021 - igi-global.com
The act of playing video games is a multimodal experience, immersing the gamer in a
sensorial experience in the digital world. Video games incorporate sensory literacies such …

Promoting teachers' identity exploration: The way forward in teacher education for game-based learning

M Shah, A Foster - Society for Information Technology & Teacher …, 2018 - learntechlib.org
This mixed-methods study reports preliminary findings from Games, Science, and Identity
Change-a year-long professional development (PD) undertaken to develop pre-service …

Games, science, and identity change: findings from a year-long teacher professional development

A Foster, M Shah - European Conference on Games Based …, 2017 - books.google.com
This paper reports interpretive findings from an ongoing study undertaken to develop pre-
service Science teachers'(a) knowledge and skills to facilitate identity change through game …

Scaffolding and assessing teachers' examination of games for teaching and learning

M Shah - Game-based assessment revisited, 2019 - Springer
This chapter is situated in an 11-week doctoral study (April–June 2013) that applied the
Game Network Analysis (GaNA) framework to scaffold and assess 14 pre-service teachers' …

[PDF][PDF] Videogames in and Beyond the L1 Classroom

SS ABRAMS, T HANGHØJ - L1 Educ. Stud. Lang. Lit, 2022 - academia.edu
“Five [adolescent] youth hover around the Nintendo Switch to play a game about milking a
cow. The smell of Doritos permeates the room... youth are sitting against the back wall …