Traditional games in elementary school: Relationships of student's personality traits, motivation and experience with learning outcomes
This study promotes a novel teaching approach for integration of children's traditional games
in elementary school program. It gives description of six traditional games and their …
in elementary school program. It gives description of six traditional games and their …
Commercial video games in school teaching: Two mixed methods case studies on students' reflection processes
Commercial video games are popular entertainment media and part of students' media
reality. While commercial video games' main purpose is not learning, they nonetheless …
reality. While commercial video games' main purpose is not learning, they nonetheless …
The perception of palaeontology in commercial off-the-shelf video games and an assessment of their potential as educational tools
Video games now comprise the largest sector of the media entertainment industry.
Hundreds of video games, spanning a huge variety of genres and platforms, use extinct …
Hundreds of video games, spanning a huge variety of genres and platforms, use extinct …
A Framework for Analogue Game-modification Learning: Guidelines to Lower Barriers for Games in Education
C Paller - Proceedings of the 18th International Conference on …, 2023 - dl.acm.org
Academic interest in games as learning and teaching tools has directed much scholarly
work towards gaining a better understanding of game-based learning and analyzing the …
work towards gaining a better understanding of game-based learning and analyzing the …
Videogames in and beyond the L1 classroom: Gaming, literacies, and implications for practice
Abstract “Five [adolescent] youth hover around the Nintendo Switch to play a game about
milk-ing a cow. The smell of Doritos permeates the room… youth are sitting against the back …
milk-ing a cow. The smell of Doritos permeates the room… youth are sitting against the back …
Videogames and sensory theory: Enchantment in the 21st century
K Goode, S Vasinda - … literacy connections to popular culture in K-12 …, 2021 - igi-global.com
The act of playing video games is a multimodal experience, immersing the gamer in a
sensorial experience in the digital world. Video games incorporate sensory literacies such …
sensorial experience in the digital world. Video games incorporate sensory literacies such …
Promoting teachers' identity exploration: The way forward in teacher education for game-based learning
This mixed-methods study reports preliminary findings from Games, Science, and Identity
Change-a year-long professional development (PD) undertaken to develop pre-service …
Change-a year-long professional development (PD) undertaken to develop pre-service …
Games, science, and identity change: findings from a year-long teacher professional development
This paper reports interpretive findings from an ongoing study undertaken to develop pre-
service Science teachers'(a) knowledge and skills to facilitate identity change through game …
service Science teachers'(a) knowledge and skills to facilitate identity change through game …
Scaffolding and assessing teachers' examination of games for teaching and learning
M Shah - Game-based assessment revisited, 2019 - Springer
This chapter is situated in an 11-week doctoral study (April–June 2013) that applied the
Game Network Analysis (GaNA) framework to scaffold and assess 14 pre-service teachers' …
Game Network Analysis (GaNA) framework to scaffold and assess 14 pre-service teachers' …
[PDF][PDF] Videogames in and Beyond the L1 Classroom
“Five [adolescent] youth hover around the Nintendo Switch to play a game about milking a
cow. The smell of Doritos permeates the room... youth are sitting against the back wall …
cow. The smell of Doritos permeates the room... youth are sitting against the back wall …