GPU-accelerated generation and rendering of multi-level voxel representations of solid models

G Young, A Krishnamurthy - Computers & Graphics, 2018 - Elsevier
Solid models traditionally use boundary-representation (B-rep) to define and model their
geometry. However, performing modeling operations such as Boolean operations or …

A survey of multifragment rendering

AA Vasilakis, K Vardis… - Computer graphics …, 2020 - Wiley Online Library
In the past few years, advances in graphics hardware have fuelled an explosion of research
and development in the field of interactive and real‐time rendering in screen space …

Depth-fighting aware methods for multifragment rendering

AA Vasilakis, I Fudos - IEEE transactions on visualization and …, 2012 - ieeexplore.ieee.org
Many applications require operations on multiple fragments that result from ray casting at the
same pixel location. To this end, several approaches have been introduced that process for …

-buffer: An Efficient, Memory-Friendly and Dynamic -buffer Framework

AA Vasilakis, G Papaioannou… - IEEE transactions on …, 2015 - ieeexplore.ieee.org
Depth-sorted fragment determination is fundamental for a host of image-based techniques
which simulates complex rendering effects. It is also a challenging task in terms of time and …

k+-buffer: fragment synchronized k-buffer

AA Vasilakis, I Fudos - Proceedings of the 18th Meeting of the ACM …, 2014 - dl.acm.org
k-buffer facilitates novel approaches to multi-fragment rendering and visualization for
developing interactive applications on the GPU. Various alternatives have been proposed to …

Generating signed distance fields on the GPU with ray maps

B Krayer, S Müller - The Visual Computer, 2019 - Springer
Signed distance fields represent objects as distances to the closest surface points with a
sign differentiating inside and outside. We present an algorithm to compute a signed …

Order‐independent transparency for programmable deferred shading pipelines

A Schollmeyer, A Babanin… - Computer Graphics …, 2015 - Wiley Online Library
In this paper, we present a flexible and efficient approach for the integration of order‐
independent transparency into a deferred shading pipeline. The intermediate buffers for …

Deep hybrid order-independent transparency

G Tsopouridis, I Fudos, AA Vasilakis - The Visual Computer, 2022 - Springer
Correctly compositing transparent fragments is an important and long-standing open
problem in real-time computer graphics. Multifragment rendering is considered a key …

硬件加速的渐进式多边形模型布尔运算

赵汉理, 孟庆如, 金小刚, 黄辉, 王明 - 计算机辅助设计与图形学学报, 2015 - jcad.cn
多边形模型的布尔运算中包含复杂的求交计算以及多边形重建过程, 精度控制和处理效率是其中
的关键. 为了降低布尔运算复杂度, 提出一种适合硬件加速的基于渐进式布尔运算的多层次细节 …

[PDF][PDF] 基于Shader 的CSG 几何体的实时渲染

陈国军, 尹鹏, 裴利强, 尹冲 - 计算机与数字工程, 2022 - jsj.journal.cssc709.net
摘要传统基于CSG (构造实体几何) 布尔运算的建模和运算过于复杂, 使用布尔运算合成一些
复杂的几何实体时会增加运算量, 并且运算效率低. 针对以上问题, 提出基于Shader 的CSG …