Inclusive Immersion: a review of efforts to improve accessibility in virtual reality, augmented reality and the metaverse
Abstract Virtual Reality (VR) and Augmented Reality (AR) afford new forms of work and
leisure. While affordable and effective VR and AR headsets are now available, neither …
leisure. While affordable and effective VR and AR headsets are now available, neither …
View of cartography in video games: Literature review and examples of specific solutions
T Horbiński, K Zagata - KN-Journal of Cartography and Geographic …, 2022 - Springer
Cartography in video games has rarely been a topic of scientific research. The authors,
through a literature review of this issue, intend to draw attention to and emphasize the …
through a literature review of this issue, intend to draw attention to and emphasize the …
Game accessibility for visually impaired people: a review
Playing games is an important way to promote the integration, inclusion, and socialization of
participants. This is especially the case of persons with disabilities, such as visually impaired …
participants. This is especially the case of persons with disabilities, such as visually impaired …
TacNote: Tactile and Audio Note-Taking for Non-Visual Access
Blind and visually impaired (BVI) people primarily rely on non-visual senses to interact with
a physical environment. Doing so requires a high cognitive load to perceive and memorize …
a physical environment. Doing so requires a high cognitive load to perceive and memorize …
A Systematic Review of Ability-diverse Collaboration through Ability-based Lens in HCI
In a world where diversity is increasingly recognised and celebrated, it is important for HCI to
embrace the evolving methods and theories for technologies to reflect the diversity of its …
embrace the evolving methods and theories for technologies to reflect the diversity of its …
Towards Construction-Oriented Play for Vision-Diverse People
Playful forms of construction, both analog and digital, enable players of all ages to build
whatever they imagine. Engaging in construction-oriented play grants diverse people a wide …
whatever they imagine. Engaging in construction-oriented play grants diverse people a wide …
Understanding tabletop games accessibility: exploring board and card gaming experiences of people who are blind and low vision
Gaming accessibility research for blind or low vision (BLV) communities largely focuses on
digital games. There is a need for designers to understand BLV's experience with tabletop …
digital games. There is a need for designers to understand BLV's experience with tabletop …
Exploring Rulebook Accessibility and Companionship in Board Games via Voiced-based Conversational Agent Alexa
The inaccessibility of rulebooks hinders the rule learning experience of board game players
who are blind or have low vision (BLV). We conducted two qualitative studies to explore the …
who are blind or have low vision (BLV). We conducted two qualitative studies to explore the …
The FlexiBoard: Tangible and Tactile Graphics for People with Vision Impairments
Over the last decade, several projects have demonstrated how interactive tactile graphics
and tangible interfaces can improve and enrich access to information for people with vision …
and tangible interfaces can improve and enrich access to information for people with vision …
Playing Without Barriers: Crafting Playful and Accessible VR Table-Tennis with and for Blind and Low-Vision Individuals
Virtual reality (VR) has been celebrated for its immersive experiences, yet its potential for
creating accessible and enjoyable environments for Blind and Low-Vision (BLV) individuals …
creating accessible and enjoyable environments for Blind and Low-Vision (BLV) individuals …