Cybersickness in current-generation virtual reality head-mounted displays: systematic review and outlook

P Caserman, A Garcia-Agundez, A Gámez Zerban… - Virtual Reality, 2021 - Springer
Cybersickness (CS) is a term used to refer to symptoms, such as nausea, headache, and
dizziness that users experience during or after virtual reality immersion. Initially discovered …

A review of cybersickness in head-mounted displays: raising attention to individual susceptibility

N Tian, P Lopes, R Boulic - Virtual Reality, 2022 - Springer
Cybersickness still poses a significant challenge to the widespread usage of virtual reality,
leading to different levels of discomfort and potentially breaking the immersive experience …

Reducing virtual reality sickness for cyclists in VR bicycle simulators

A Matviienko, F Müller, M Zickler, LA Gasche… - Proceedings of the …, 2022 - dl.acm.org
Virtual Reality (VR) bicycle simulations aim to recreate the feeling of riding a bicycle and are
commonly used in many application areas. However, current solutions still create …

Mixing in reverse optical flow to mitigate vection and simulation sickness in virtual reality

SH Park, B Han, GJ Kim - Proceedings of the 2022 CHI Conference on …, 2022 - dl.acm.org
Simulator sickness has been one of the major obstacles toward making virtual reality (VR)
widely accepted and used. For example, virtual navigation produces vection, which is the …

The impact of task workload on cybersickness

NC Sepich, A Jasper, S Fieffer, SB Gilbert… - Frontiers in Virtual …, 2022 - frontiersin.org
This study explored the impact of task workload on virtual reality (VR) cybersickness.
Cybersickness is a negative side effect of using VR to which many users are susceptible …

Suitability and comparison of questionnaires assessing virtual reality-induced symptoms and effects and user experience in virtual environments

A Somrak, M Pogačnik, J Guna - Sensors, 2021 - mdpi.com
Although virtual reality (VR) has already achieved technological maturity, there are still some
significant drawbacks for technology acceptance and broader user adoption, presenting …

Virtual reality sickness mitigation methods: A comparative study in a racing game

R Shi, HN Liang, Y Wu, D Yu, W Xu - … of the ACM on Computer Graphics …, 2021 - dl.acm.org
Using virtual reality (VR) head-mounted displays (HMDs) can induce VR sickness. VR
sickness can cause strong discomfort, decrease users' presence and enjoyment, especially …

You spin me right round, baby, right round: Examining the impact of multi-sensory self-motion cues on motion sickness during a VR reading task

KMT Pöhlmann, G Li, M Mcgill, R Markoff… - Proceedings of the …, 2023 - dl.acm.org
Motion sickness is a problem for many in everyday travel and will become more prevalent
with the rise of automated vehicles. Virtual Reality (VR) headsets have shown significant …

RideVR: reducing sickness for in-car virtual reality by mixed-in presentation of motion flow information

HJ Cho, GJ Kim - IEEE Access, 2022 - ieeexplore.ieee.org
Humans spend a significant portion of their daily life in cars. In this study, we investigate a
method to reduce motion sickness and allow people to use virtual reality (VR) while riding in …

Reduction of cybersickness in head mounted displays use: A systematic review and taxonomy of current strategies

S Ang, J Quarles - Frontiers in Virtual reality, 2023 - frontiersin.org
This literature review examines the existing research into cybersickness reduction with
regards to head mounted display use. Cybersickness refers to a collection of negative …