Cybersickness in current-generation virtual reality head-mounted displays: systematic review and outlook
P Caserman, A Garcia-Agundez, A Gámez Zerban… - Virtual Reality, 2021 - Springer
Cybersickness (CS) is a term used to refer to symptoms, such as nausea, headache, and
dizziness that users experience during or after virtual reality immersion. Initially discovered …
dizziness that users experience during or after virtual reality immersion. Initially discovered …
A review of cybersickness in head-mounted displays: raising attention to individual susceptibility
Cybersickness still poses a significant challenge to the widespread usage of virtual reality,
leading to different levels of discomfort and potentially breaking the immersive experience …
leading to different levels of discomfort and potentially breaking the immersive experience …
Reducing virtual reality sickness for cyclists in VR bicycle simulators
Virtual Reality (VR) bicycle simulations aim to recreate the feeling of riding a bicycle and are
commonly used in many application areas. However, current solutions still create …
commonly used in many application areas. However, current solutions still create …
Mixing in reverse optical flow to mitigate vection and simulation sickness in virtual reality
Simulator sickness has been one of the major obstacles toward making virtual reality (VR)
widely accepted and used. For example, virtual navigation produces vection, which is the …
widely accepted and used. For example, virtual navigation produces vection, which is the …
The impact of task workload on cybersickness
NC Sepich, A Jasper, S Fieffer, SB Gilbert… - Frontiers in Virtual …, 2022 - frontiersin.org
This study explored the impact of task workload on virtual reality (VR) cybersickness.
Cybersickness is a negative side effect of using VR to which many users are susceptible …
Cybersickness is a negative side effect of using VR to which many users are susceptible …
Suitability and comparison of questionnaires assessing virtual reality-induced symptoms and effects and user experience in virtual environments
Although virtual reality (VR) has already achieved technological maturity, there are still some
significant drawbacks for technology acceptance and broader user adoption, presenting …
significant drawbacks for technology acceptance and broader user adoption, presenting …
Virtual reality sickness mitigation methods: A comparative study in a racing game
Using virtual reality (VR) head-mounted displays (HMDs) can induce VR sickness. VR
sickness can cause strong discomfort, decrease users' presence and enjoyment, especially …
sickness can cause strong discomfort, decrease users' presence and enjoyment, especially …
You spin me right round, baby, right round: Examining the impact of multi-sensory self-motion cues on motion sickness during a VR reading task
Motion sickness is a problem for many in everyday travel and will become more prevalent
with the rise of automated vehicles. Virtual Reality (VR) headsets have shown significant …
with the rise of automated vehicles. Virtual Reality (VR) headsets have shown significant …
RideVR: reducing sickness for in-car virtual reality by mixed-in presentation of motion flow information
HJ Cho, GJ Kim - IEEE Access, 2022 - ieeexplore.ieee.org
Humans spend a significant portion of their daily life in cars. In this study, we investigate a
method to reduce motion sickness and allow people to use virtual reality (VR) while riding in …
method to reduce motion sickness and allow people to use virtual reality (VR) while riding in …
Reduction of cybersickness in head mounted displays use: A systematic review and taxonomy of current strategies
This literature review examines the existing research into cybersickness reduction with
regards to head mounted display use. Cybersickness refers to a collection of negative …
regards to head mounted display use. Cybersickness refers to a collection of negative …