Recent advances in 3d gaussian splatting
The emergence of 3D Gaussian splatting (3DGS) has greatly accelerated rendering in novel
view synthesis. Unlike neural implicit representations like neural radiance fields (NeRFs) …
view synthesis. Unlike neural implicit representations like neural radiance fields (NeRFs) …
2d gaussian splatting for geometrically accurate radiance fields
3D Gaussian Splatting (3DGS) has recently revolutionized radiance field reconstruction,
achieving high quality novel view synthesis and fast rendering speed. However, 3DGS fails …
achieving high quality novel view synthesis and fast rendering speed. However, 3DGS fails …
Animatable gaussians: Learning pose-dependent gaussian maps for high-fidelity human avatar modeling
Modeling animatable human avatars from RGB videos is a long-standing and challenging
problem. Recent works usually adopt MLP-based neural radiance fields (NeRF) to represent …
problem. Recent works usually adopt MLP-based neural radiance fields (NeRF) to represent …
Human gaussian splatting: Real-time rendering of animatable avatars
This work addresses the problem of real-time rendering of photorealistic human body
avatars learned from multi-view videos. While the classical approaches to model and render …
avatars learned from multi-view videos. While the classical approaches to model and render …
3d gaussian splatting as new era: A survey
3D Gaussian Splatting (3D-GS) has emerged as a significant advancement in the field of
Computer Graphics, offering explicit scene representation and novel view synthesis without …
Computer Graphics, offering explicit scene representation and novel view synthesis without …
Diffposetalk: Speech-driven stylistic 3d facial animation and head pose generation via diffusion models
The generation of stylistic 3D facial animations driven by speech presents a significant
challenge as it requires learning a many-to-many mapping between speech, style, and the …
challenge as it requires learning a many-to-many mapping between speech, style, and the …
Headgas: Real-time animatable head avatars via 3d gaussian splatting
Abstract 3D head animation has seen major quality and runtime improvements over the last
few years, particularly empowered by the advances in differentiable rendering and neural …
few years, particularly empowered by the advances in differentiable rendering and neural …
Grm: Large gaussian reconstruction model for efficient 3d reconstruction and generation
We introduce GRM, a large-scale reconstructor capable of recovering a 3D asset from
sparse-view images in around 0.1 s. GRM is a feed-forward transformer-based model that …
sparse-view images in around 0.1 s. GRM is a feed-forward transformer-based model that …
Talkinggaussian: Structure-persistent 3d talking head synthesis via gaussian splatting
Radiance fields have demonstrated impressive performance in synthesizing lifelike 3D
talking heads. However, due to the difficulty in fitting steep appearance changes, the …
talking heads. However, due to the difficulty in fitting steep appearance changes, the …
3d gaussian blendshapes for head avatar animation
We introduce 3D Gaussian blendshapes for modeling photorealistic head avatars. Taking a
monocular video as input, we learn a base head model of neutral expression, along with a …
monocular video as input, we learn a base head model of neutral expression, along with a …