[PDF][PDF] Cyber wargaming: Finding, designing, and playing wargames for cyber security education
A Haggman - 2019 - core.ac.uk
This thesis investigates, and contributes to, the use of wargaming in cyber security
education. Wargaming has a rich history of pedagogic use, but little work exists that …
education. Wargaming has a rich history of pedagogic use, but little work exists that …
[HTML][HTML] The positive discomfort of spec ops: The line
K Jørgensen - Game studies, 2016 - gamestudies.org
This article documents how players report the positive discomfort of playing the third-person
military shooter Spec Ops: The Line (Yager Entertainment, 2012), and analyses their …
military shooter Spec Ops: The Line (Yager Entertainment, 2012), and analyses their …
Unpacking Digital Game-Based Learning: The complexities of developing and using educational games
B Berg Marklund - 2015 - diva-portal.org
Digital game-based learning has traditionally been examined from an 'artefact-
centric'perspective that focuses on understanding how game design and principles of …
centric'perspective that focuses on understanding how game design and principles of …
Measuring participants' immersion in healthcare simulation: the development of an instrument
Background Immersion is important for simulation-based education; however, questionnaire-
based instruments to measure immersion have some limitations. The aim of the present …
based instruments to measure immersion have some limitations. The aim of the present …
The energy piggy bank—A serious game for energy conservation
B Hedin, A Lundström, M Westlund… - … Internet and ICT for …, 2017 - ieeexplore.ieee.org
Serious games have attracted much attention recently and are used to in an engaging way
support for example education and behavior change. In this paper, we present a serious …
support for example education and behavior change. In this paper, we present a serious …
Simulation and Serious Games in Emergency Management: Experiences from two case studies
I Heldal - 2016 22nd International Conference on Virtual …, 2016 - ieeexplore.ieee.org
Simulation and serious games (SSG) are often advocated as promising computer-based
solutions supporting training and increasing the skills necessary to deal with new, complex …
solutions supporting training and increasing the skills necessary to deal with new, complex …
Remote virtual simulation for incident commanders: Opportunities and possibilities
CH Wijkmark, I Heldal, S Fankvist… - 2020 11th IEEE …, 2020 - ieeexplore.ieee.org
Fire and rescue service Incident Commanders (ICs) need to be prepared to be the first
officer at the incident scene, in charge of the assessments and decisions taken. Their …
officer at the incident scene, in charge of the assessments and decisions taken. Their …
[PDF][PDF] Simulation and serious games for firefighter training: Challenges for effective use
One of the main criteria of effectively managing emergency and crisis situations is good
preparedness. Simulation and serious games (SSG) are often advocated as promising …
preparedness. Simulation and serious games (SSG) are often advocated as promising …
Can remote virtual simulation improve practice-based training? Presence and performance in incident commander education
C Hammar Wijkmark, I Heldal… - PRESENCE: Virtual and …, 2019 - direct.mit.edu
An incident commander (IC) is expected to take command in any incident to mitigate
consequences for humans, property, and the environment. To prepare for this, practice …
consequences for humans, property, and the environment. To prepare for this, practice …
[PDF][PDF] Technology Adoption Failure Through the Prism of Organizational Regulation Model
Experiences show that using simulation and serious games in organizations responsible for
emergency management education can yield varying results. There are organizations …
emergency management education can yield varying results. There are organizations …