A Multi-Agent System Approach for Balance Disorder Treatment: Integrating Computer Vision and Gamification

HS San Blas, AFS Mendes, FP Robledo… - IEEE …, 2024 - ieeexplore.ieee.org
This study introduces a pioneering approach for treating balance disorders, integrating
advanced computer vision and engaging gamification techniques within a multi-agent …

Symmetrical Hardware-Software Design for Improving Physical Activity with a Gamified Music Step Sensor Box

B Ahmed, HA Putra, S Kim, C Im - Electronics, 2023 - mdpi.com
Physical inactivity, the fourth leading cause of death worldwide, can harm the economy,
national growth, community welfare, health, and quality of life. On the other hand, physical …

Decision support platform using disruptive technologies to personalize and improve interventions in different contexts.

H Sánchez San Blas - 2024 - gredos.usal.es
In recent decades, the development of advanced technologies and the evolution of
distributed computing have transformed areas such as health, education, and physical …

Platform for Tele-Rehabilitation of Balance Disorder and Motork Skills

HSS Blas, AS Mendes, ÁL Murciego… - … , Tech Ethics and …, 2023 - Springer
Balance and motor skills are essential for quality of life, and therapeutic training is
fundamental for their improvement. Through new technologies, work has begun to be …

Héctor Sánchez San Blas (*). İD André Sales Mendes D. Álvaro Lozano Murciego, Diego M. Jiménez-Bravo, Antía Carmona Balea, Gabriel Villarrubiaz González, and …

ÁL Murciego - New Trends in Disruptive Technologies, Tech …, 2023 - books.google.com
Balance and motor skills are essential for quality of life, and therapeutic training is
fundamental for their improvement. Through new technologies, work has begun to be …

Analysis of the Influencing Factors of the Elderly User's Somatosensory Game Themes Preferences–Based on the DEMATEL Method

Y Ding, T Han, C Liu, Y Zhang, S Zhao - International Conference on …, 2022 - Springer
This research aims to investigate the main factors that affect the selection of different
somatosensory games for the elderly. The research uses literature research, questionnaire …

Impact of Competitive Versus Cooperative Exergame Play on Releasing Anxiety Among Male University Students

B Fan, X Cao, J He, T Han - … Conference, HCI-Games 2020, Held as Part …, 2020 - Springer
Exergames appear to have great potential in releasing anxiety and two ubiquitous elements
of exergames are competition and cooperation. However, less is known about effects of …