A Multi-Agent System Approach for Balance Disorder Treatment: Integrating Computer Vision and Gamification
This study introduces a pioneering approach for treating balance disorders, integrating
advanced computer vision and engaging gamification techniques within a multi-agent …
advanced computer vision and engaging gamification techniques within a multi-agent …
Symmetrical Hardware-Software Design for Improving Physical Activity with a Gamified Music Step Sensor Box
Physical inactivity, the fourth leading cause of death worldwide, can harm the economy,
national growth, community welfare, health, and quality of life. On the other hand, physical …
national growth, community welfare, health, and quality of life. On the other hand, physical …
Decision support platform using disruptive technologies to personalize and improve interventions in different contexts.
H Sánchez San Blas - 2024 - gredos.usal.es
In recent decades, the development of advanced technologies and the evolution of
distributed computing have transformed areas such as health, education, and physical …
distributed computing have transformed areas such as health, education, and physical …
Platform for Tele-Rehabilitation of Balance Disorder and Motork Skills
Balance and motor skills are essential for quality of life, and therapeutic training is
fundamental for their improvement. Through new technologies, work has begun to be …
fundamental for their improvement. Through new technologies, work has begun to be …
Héctor Sánchez San Blas (*). İD André Sales Mendes D. Álvaro Lozano Murciego, Diego M. Jiménez-Bravo, Antía Carmona Balea, Gabriel Villarrubiaz González, and …
ÁL Murciego - New Trends in Disruptive Technologies, Tech …, 2023 - books.google.com
Balance and motor skills are essential for quality of life, and therapeutic training is
fundamental for their improvement. Through new technologies, work has begun to be …
fundamental for their improvement. Through new technologies, work has begun to be …
Analysis of the Influencing Factors of the Elderly User's Somatosensory Game Themes Preferences–Based on the DEMATEL Method
Y Ding, T Han, C Liu, Y Zhang, S Zhao - International Conference on …, 2022 - Springer
This research aims to investigate the main factors that affect the selection of different
somatosensory games for the elderly. The research uses literature research, questionnaire …
somatosensory games for the elderly. The research uses literature research, questionnaire …
Impact of Competitive Versus Cooperative Exergame Play on Releasing Anxiety Among Male University Students
B Fan, X Cao, J He, T Han - … Conference, HCI-Games 2020, Held as Part …, 2020 - Springer
Exergames appear to have great potential in releasing anxiety and two ubiquitous elements
of exergames are competition and cooperation. However, less is known about effects of …
of exergames are competition and cooperation. However, less is known about effects of …