[图书][B] Curating simulated storyworlds

J Ryan - 2018 - search.proquest.com
There is a peculiar method in the area of procedural narrative called emergent narrative:
instead of automatically inventing stories or deploying authored narrative content, a system …

A Quantified Analysis of Bad News for Story Sifting Interfaces

B Samuel, A Summerville, J Ryan… - Interactive Storytelling: 14th …, 2021 - Springer
Bad News is an award winning game, simulation, and performance art piece which depends
on story sifting and live acting performed simultaneously and in real time by two human …

[PDF][PDF] Kismet: a small social simulation language

A Summerville, B Samuel - … , A., Samuel, B.(2020, September). Kismet: a …, 2020 - ceur-ws.org
Social simulation has been a popular domain in computational creativity for decades.
However, while it has been used in applications that are easily digestible by end users (eg …

[图书][B] Crafting stories through play

B Samuel - 2016 - search.proquest.com
This dissertation explores the notion of shared authorship in interactive narratives and
computational media. A work of shared authorship is one in which the player and the system …

Simulating character knowledge phenomena in Talk of the Town

J Ryan, M Mateas - Game AI Pro 360: Guide to Character …, 2019 - taylorfrancis.com
In games that do model character knowledge procedurally, the AI architecture that handles
such concerns is often called a gossip system. Few projects, however, have supported …

A lightweight videogame dialogue manager

J Ryan, M Mateas, N Wardrip-Fruin - Proceedings of DiGRA/FDG 2016 …, 2016 - dl.digra.org
We present a fully procedural alternative to branching dialogue that is influenced by theories
from linguistic pragmatics and technical work in the field of dialogue systems. Specifically …

Optimists at Heart: Why Do We Research Game AI?

M Cook - 2022 IEEE Conference on Games (CoG), 2022 - ieeexplore.ieee.org
In this paper we survey the motivations behind contemporary game AI research by analysing
individual publications, the researchers themselves, and the institutions that influence them …

Fast, Declarative, Character Simulation Using Bottom-Up Logic Programming

I Horswill, S Hill - Proceedings of the AAAI Conference on Artificial …, 2024 - ojs.aaai.org
Logic programming and rule-based systems are often chosen for tasks such as social
simulation because their use of declarative rules and predicates map well to rules of social …

[PDF][PDF] A simple method for evolving large character social networks

J Ryan, M Mateas, N Wardrip-Fruin - Proc. Social Believability in …, 2016 - researchgate.net
We present a method for generating social networks for gameworlds with very many
characters. The method, a generalization of the approach we employ in Talk of the Town …

Dear leader's happy story time: A party game based on automated story generation

I Horswill - Proceedings of the AAAI Conference on Artificial …, 2016 - ojs.aaai.org
Abstract Players in Dear Leader's Happy Story Time are placed in the role of contestants in a
reality TV show where they are forced to audition for roles in the upcoming film of the host, a …