[图书][B] Curating simulated storyworlds
J Ryan - 2018 - search.proquest.com
There is a peculiar method in the area of procedural narrative called emergent narrative:
instead of automatically inventing stories or deploying authored narrative content, a system …
instead of automatically inventing stories or deploying authored narrative content, a system …
A Quantified Analysis of Bad News for Story Sifting Interfaces
Bad News is an award winning game, simulation, and performance art piece which depends
on story sifting and live acting performed simultaneously and in real time by two human …
on story sifting and live acting performed simultaneously and in real time by two human …
[PDF][PDF] Kismet: a small social simulation language
A Summerville, B Samuel - … , A., Samuel, B.(2020, September). Kismet: a …, 2020 - ceur-ws.org
Social simulation has been a popular domain in computational creativity for decades.
However, while it has been used in applications that are easily digestible by end users (eg …
However, while it has been used in applications that are easily digestible by end users (eg …
[图书][B] Crafting stories through play
B Samuel - 2016 - search.proquest.com
This dissertation explores the notion of shared authorship in interactive narratives and
computational media. A work of shared authorship is one in which the player and the system …
computational media. A work of shared authorship is one in which the player and the system …
Simulating character knowledge phenomena in Talk of the Town
J Ryan, M Mateas - Game AI Pro 360: Guide to Character …, 2019 - taylorfrancis.com
In games that do model character knowledge procedurally, the AI architecture that handles
such concerns is often called a gossip system. Few projects, however, have supported …
such concerns is often called a gossip system. Few projects, however, have supported …
A lightweight videogame dialogue manager
J Ryan, M Mateas, N Wardrip-Fruin - Proceedings of DiGRA/FDG 2016 …, 2016 - dl.digra.org
We present a fully procedural alternative to branching dialogue that is influenced by theories
from linguistic pragmatics and technical work in the field of dialogue systems. Specifically …
from linguistic pragmatics and technical work in the field of dialogue systems. Specifically …
Optimists at Heart: Why Do We Research Game AI?
M Cook - 2022 IEEE Conference on Games (CoG), 2022 - ieeexplore.ieee.org
In this paper we survey the motivations behind contemporary game AI research by analysing
individual publications, the researchers themselves, and the institutions that influence them …
individual publications, the researchers themselves, and the institutions that influence them …
Fast, Declarative, Character Simulation Using Bottom-Up Logic Programming
I Horswill, S Hill - Proceedings of the AAAI Conference on Artificial …, 2024 - ojs.aaai.org
Logic programming and rule-based systems are often chosen for tasks such as social
simulation because their use of declarative rules and predicates map well to rules of social …
simulation because their use of declarative rules and predicates map well to rules of social …
[PDF][PDF] A simple method for evolving large character social networks
J Ryan, M Mateas, N Wardrip-Fruin - Proc. Social Believability in …, 2016 - researchgate.net
We present a method for generating social networks for gameworlds with very many
characters. The method, a generalization of the approach we employ in Talk of the Town …
characters. The method, a generalization of the approach we employ in Talk of the Town …
Dear leader's happy story time: A party game based on automated story generation
I Horswill - Proceedings of the AAAI Conference on Artificial …, 2016 - ojs.aaai.org
Abstract Players in Dear Leader's Happy Story Time are placed in the role of contestants in a
reality TV show where they are forced to audition for roles in the upcoming film of the host, a …
reality TV show where they are forced to audition for roles in the upcoming film of the host, a …