When Taekwondo Meets Artificial Intelligence: The Development of Taekwondo

MC Shin, DH Lee, A Chung, YW Kang - Applied Sciences, 2024 - mdpi.com
This study explores the comprehensive understanding of taekwondo, the application of
fourth industrial revolution technologies in various kinds of sports, the development of …

Automated classification of virtual reality user motions using a motion atlas and machine learning approach

P Pięta, H Jegierski, P Babiuch, M Jegierski… - IEEE …, 2024 - ieeexplore.ieee.org
A novel motion atlas consisting of 56 different motions was constructed to meet needs of
virtual reality (VR) video games. Within the atlas four motion categories were defined: head …

FencBuddy: Action-Aware Depth Perception Training for Fencing Attacks

HY Peng, ZH Zhong, CC Tsai, CY Chiang… - … on Multimedia Modeling, 2025 - Springer
This study introduces an innovative virtual reality (VR) training system for novice fencers,
aimed at improving their offensive actions, distance perception, and overall combat …

Augmented Reality and its Influence on Sporting Events: A Systematic Literature Review

J Minaya-Isique, J Gamboa-Cruzado… - Computación y …, 2024 - 148.204.65.169
Augmented reality is vigorously emerging across various domains, merging digital elements
with the physical environment to create an interactive and enriched experience; its rise …

Instance Segmentation-Based Markerless Tracking of Fencing Sword Tips

T Sawahata, A Moro, S Pathak… - 2024 IEEE/SICE …, 2024 - ieeexplore.ieee.org
This study addresses the challenge of detecting the tip of a fencing sword. The swift motion
and diminutive size of the fencing sword tip not only poses difficulties in detection but also …