Impact of gamification elements on user satisfaction in health and fitness applications: A comprehensive approach based on the Kano model

S Yin, X Cai, Z Wang, Y Zhang, S Luo, J Ma - Computers in Human …, 2022 - Elsevier
As health and fitness applications (apps) take on larger markets, attracting and satisfying
users has become a crucial task. Gamification, a popular ancillary design used in various …

Aula invertida gamificada como estrategia pedagógica en la educación superior: Una revisión sistemática

JC Arias, FE Mon - Edutec, Revista Electrónica de Tecnología Educativa, 2022 - edutec.es
La estrategia metodológica aula invertida gamificada es un enfoque pedagógico que
actualmente está ganando terreno en la educación superior. Dicha estrategia está …

Modern technologies and gamification in historical education

M Moseikina, S Toktamysov… - Simulation & …, 2022 - journals.sagepub.com
Background The study aims to consider the prospect possibilities of gamification in historical
education and its influence on the development of key professional competencies of workers …

The effects of gamified flipped classroom on student learning: evidence from a meta-analysis

Q Yu, K Yu - Interactive Learning Environments, 2023 - Taylor & Francis
Gamified flipped classroom (GFC) is becoming more and more popular. Is it more effective
than traditional flipped learning? This meta-analysis explores the effects of GFC on students' …

How personalization affects motivation in gamified review assessments

L Rodrigues, PT Palomino, AM Toda, ACT Klock… - International Journal of …, 2024 - Springer
Personalized gamification aims to address shortcomings of the one-size-fits-all (OSFA)
approach in improving students' motivations throughout the learning process. However …

Investigating and Comparing the Effects on Learning Achievement and Motivation for Gamification and Game‐Based Learning: A Quantitative Study Employing …

Q Zhang, Z Yu - Education Research International, 2022 - Wiley Online Library
This study is aimed at investigating and comparing the effects on learning achievement and
motivation for two game‐related pedagogies: gamification and game‐based learning …

Exploring the impact of gamified elements on college students' learning in virtual learning communities

Y Yang, A Yu, JJ Li, M Shafi, MA Fauzi - Kybernetes, 2024 - emerald.com
Purpose Gamification has emerged as a dynamic force in education, with increasing interest
in its impact on college students' learning. Most previous research regards gamification as a …

The potentially counterproductive effects on learning achievement, intrinsic motivation, and extrinsic motivation for ludicization employing Habitica

Q Zhang - Education and Information Technologies, 2022 - Springer
This study investigated the actual efficiency of ludicization, ludic metaphorization of
educational contexts, by identifying whether it exerted counterproductive effects on learning …

Exploring gamified learning for inculcating patient safety concepts in dentistry: A mixed‐methods study

YL Song, LH Foo, MAM Ong - European Journal of Dental …, 2023 - Wiley Online Library
Introduction Freshly graduated dentists transition from a supervised undergraduate school
clinic into their workplace with limited knowledge on patient safety goals. Many studies have …

Relationship and variation of dimensions in gamified experiences associated with the predictive model using GAMEX

C Llorente-Cejudo - Journal of New Approaches in Educational Research, 2024 - Springer
Gamifying educational practices is a trend in the field of education, especially in universities.
Knowing which dimensions are significant in active gamified methodologies allows …