Simulation-based serious games for science education and teacher assessment
S Baek, JY Park, JH Han - International …, 2016 - journal.seriousgamessociety.org
This paper presents serious games developed for the science subject in elementary and
middle schools, specifically on the three topics of “Force and Motion,”“State Change of …
middle schools, specifically on the three topics of “Force and Motion,”“State Change of …
A Study on Pedagogy Researches in Serious Game Design
SC Ha - Journal of Digital Contents Society, 2017 - koreascience.kr
While there is consensus on the educational potential of serious games, there is still a lack
of methodology and tools to support analysis and evaluation as well as design. This paper …
of methodology and tools to support analysis and evaluation as well as design. This paper …
Understanding Emotional Engagement Amongst Primary School Children for Designing Gamification in Learning
ARA Rodzuan, A Ahmad, NM Ali… - Advanced Science …, 2018 - ingentaconnect.com
Student engagement is an essential element for students to perform well in their studies.
This paper focuses on one specific type of student engagement called the emotional …
This paper focuses on one specific type of student engagement called the emotional …
[PDF][PDF] English vocabulary learning application development applying forgetting curve and match result based rating system
This paper presents English vocabulary memorization system using forgetting curve to
automatically adjust the vocabulary difficulty to match learner's level. Our system will decide …
automatically adjust the vocabulary difficulty to match learner's level. Our system will decide …
[PDF][PDF] Teacher assessment of simulation-based serious games for science education.
S Baek, JY Park, JH Han - International Journal of Serious …, 2016 - pdfs.semanticscholar.org
This paper presents serious games developed for the science subject in elementary and
middle schools, specifically on the three topics of “Force and Motion,”“State Change of …
middle schools, specifically on the three topics of “Force and Motion,”“State Change of …
A Single-Player Car Driving Game-based English Vocabulary Learning System
S Kim, H Park - Journal of Korea Game Society, 2015 - koreascience.kr
Many games for English vocabulary learning, such as hangman, cross puzzle, matching, etc,
have been developed which are of board-type or computer game-type. Most of these …
have been developed which are of board-type or computer game-type. Most of these …
[PDF][PDF] 망각곡선과대결기반순위결정시스템을적용한영어단어학습어플리케이션개발
염기호, 오경수, 전영재 - Journal of Korea Game Society, 2015 - academia.edu
This paper presents English vocabulary memorization system using forgetting curve to
automatically adjust the vocabulary difficulty to match learner's level. Our system will decide …
automatically adjust the vocabulary difficulty to match learner's level. Our system will decide …
기능성게임설계에서의교육학적연구에대한고찰
하수철 - 디지털콘텐츠학회논문지, 2017 - dbpia.co.kr
기능성 게임의 교육적 잠재력에 대한 합의가 있는 반면, 설계뿐만 아니라 분석과 평가를
지원하기 위한 방법론과 도구의 부족이 아직 존재한다. 본 논문은 기능성 게임에 요구되는 …
지원하기 위한 방법론과 도구의 부족이 아직 존재한다. 본 논문은 기능성 게임에 요구되는 …
1 인용자동차주행게임기반의영어단어학습시스템
김상철, 박효근 - 한국게임학회논문지, 2015 - dbpia.co.kr
행맨, 크로스퍼즐, 매칭등과 같은 많은 영어 단어 학습용 게임들이 보드 형태 또는 컴퓨터 게임
형태로 개발되었다. 이들 컴퓨터 게임 대부분은 전략형 게임 플레이를 채택하기에 이런 …
형태로 개발되었다. 이들 컴퓨터 게임 대부분은 전략형 게임 플레이를 채택하기에 이런 …