Improving health information literacy with games in the virtual world of second life

EJ Marrapodi - Virtual, augmented reality and serious games for …, 2014 - Springer
This research project studied how innovative gaming methods using new technologies, such
as the virtual world of Second Life, could be utilized to improve health information literacy …

Use of social media for consumer health outreach in a solo hospital library

EJ Marrapodi - Journal of Consumer Health on the Internet, 2017 - Taylor & Francis
Using social media in hospital libraries is an excellent tool for reaching and engaging
existing or potential users. However, small or solo hospital librarians do not always have …