Examining the effectiveness of gamification as a tool promoting teaching and learning in educational settings: a meta-analysis
M Li, S Ma, Y Shi - Frontiers in Psychology, 2023 - frontiersin.org
The integration of gamification into educational settings has gained recognition for its
potential to boost student motivation, engagement, interest, and learning outcomes. Despite …
potential to boost student motivation, engagement, interest, and learning outcomes. Despite …
Investigating the impact of gamification on student motivation, engagement, and performance
IM García-López, E Acosta-Gonzaga… - Education …, 2023 - mdpi.com
In the academic context, the use of innovative learning techniques that can have a positive
impact in the classroom is becoming increasingly common; gamification is one such …
impact in the classroom is becoming increasingly common; gamification is one such …
Topic evolution in the research on educational gamification
J Swacha - Education sciences, 2022 - mdpi.com
The research on educational gamification spans many topics of interest. As the total volume
of research in this area has greatly increased in the last 10 years, it is interesting to see how …
of research in this area has greatly increased in the last 10 years, it is interesting to see how …
Unlocking potential: systematic review the use of gamification in leadership curriculum
This systematic review examines the role and efficacy of gamification in leadership
education, addressing a significant void in contemporary literature. Recognizing the …
education, addressing a significant void in contemporary literature. Recognizing the …
La ludificación en el fortalecimiento del proceso de enseñanza-aprendizaje del idioma inglés en el nivel de básica superior
K Pionce-Mendoza… - Revista Innova …, 2023 - revistainnovaeducacion.com
La ludificación es el uso de elementos de juego para fomentar la motivación, incrementar la
participación y mejorar el proceso de enseñanza-aprendizaje. El propósito de este estudio …
participación y mejorar el proceso de enseñanza-aprendizaje. El propósito de este estudio …
Gamificación y aprendizaje ubicuo en la educación superior: aplicando estilos de aprendizaje
E Olivo García, R Moreno Beltrán… - Apertura (Guadalajara …, 2023 - scielo.org.mx
La educación ha adquirido una importancia creciente en el contexto actual. Tanto los
docentes como los estudiantes enfrentan dificultades por la falta de conocimiento en el uso …
docentes como los estudiantes enfrentan dificultades por la falta de conocimiento en el uso …
[PDF][PDF] Gameful learning: Investigating the impact of game elements, interactivity, and learning style on students' success
IKA Alamri - Multidisciplinary Science Journal, 2024 - malque.pub
This study explores the effects of the aspects of game components, interactivity and learning-
styles towards the main goal of providing an understanding of the factors that contribute …
styles towards the main goal of providing an understanding of the factors that contribute …
Mobile augmented reality techniques with gamification to enhance learnability for higher institute students of chemistry course
EA Al Ghawail, S Ben Yahia - Journal of Applied Research in Higher …, 2024 - emerald.com
Purpose The current study intends to use green-driven augmented reality (AR) with
gamification application to help students at the Higher Institute of Science and Technology …
gamification application to help students at the Higher Institute of Science and Technology …
Exploring if Gamification Experiences Make an Impact on Pre-Service Teachers' Perceptions of Future Gamification Use: A Case Report
L Guerrero Puerta - Societies, 2024 - mdpi.com
Gamification has become an increasingly used pedagogical approach in the classroom,
motivating students and enhancing their educational experience. This has led to the need …
motivating students and enhancing their educational experience. This has led to the need …
[HTML][HTML] Table Games as a Tool to Learn about Material Science in Engineering and Architecture Studies
A Riquelme, J de Prado, MV Bonache, J Rams… - Education …, 2024 - mdpi.com
The project involved applying gamification methodology in the teaching of engineering and
materials science through the creation of a board game. This game facilitated the active …
materials science through the creation of a board game. This game facilitated the active …