[HTML][HTML] Virtual reality technology as an educational and intervention tool for children with autism spectrum disorder: current perspectives and future directions
The worldwide rising trend of autism spectrum disorder (ASD) calls for innovative and
efficacious techniques for assessment and treatment. Virtual reality (VR) technology gains …
efficacious techniques for assessment and treatment. Virtual reality (VR) technology gains …
[HTML][HTML] More than experience?-On the unique opportunities of virtual reality to afford a holistic experiential learning cycle
Virtual reality has been proposed as a promising technology for higher education since the
combination of immersive and interactive features enables experiential learning. However …
combination of immersive and interactive features enables experiential learning. However …
[HTML][HTML] Ecosistema de tecnologías emergentes: realidad aumentada, virtual y mixta
J Cabero-Almenara… - Revista …, 2022 - tecnologia-ciencia-educacion.com
Diferentes tecnologías emergentes están dando un fuerte impulso gracias a
acontecimientos como la importancia adquirida de la Web 2.0, la reducción de costes de …
acontecimientos como la importancia adquirida de la Web 2.0, la reducción de costes de …
Enhance affective expression and social reciprocity for children with autism spectrum disorder: Using virtual reality headsets at schools
Social-emotional deficits in school-aged children diagnosed with autism spectrum disorder
(ASD) greatly hinder these children from fully participating in various school activities in the …
(ASD) greatly hinder these children from fully participating in various school activities in the …
Hotspots and trends of virtual reality, augmented reality and mixed reality in education field
H Zhang, Y Cui, H Shan, Z Qu, W Zhang… - … conference of the …, 2020 - ieeexplore.ieee.org
With developments in computer graphics and simulation technology, virtual reality (VR),
augmented reality (AR) and mixed reality (MR) have been more widely used in several …
augmented reality (AR) and mixed reality (MR) have been more widely used in several …
Defining virtual reality enabled learning
Virtual reality (VR), as a set of human-computer interaction (HCI) technologies, allows the
creation of computer-generated virtual environments, in which users are free to interact with …
creation of computer-generated virtual environments, in which users are free to interact with …
[HTML][HTML] Immersive VR assessment and intervention research of individuals with neurodevelopmental disorders is dominated by ASD and ADHD: A scoping review
P Satu, L Minna, S Satu - Review Journal of Autism and Developmental …, 2023 - Springer
In this scoping review on 34 studies, we examined the use of immersive virtual reality (IVR)
in neurodevelopmental disorders (NDD). IVR was mostly used in connection with autism …
in neurodevelopmental disorders (NDD). IVR was mostly used in connection with autism …
The research on the self-regulation strategies support for virtual interaction
Y Lin, S Wang, Y Lan - Multimedia Tools and Applications, 2024 - Springer
For students, self-regulated learning ability is a basic requirement when learning in a virtual
environment. However, there is a lack of research on self-regulated learning for virtual …
environment. However, there is a lack of research on self-regulated learning for virtual …
User Experience Evaluation in Virtual Reality for Autism: A Systematic Literature Review
A Hening Darmasti, N Pinkwart, R Zender - International Conference on …, 2023 - Springer
Virtual reality (VR) used for people with autism spectrum disorder (ASD) is gaining a place
among researchers lately. The rich interactivity provided by VR makes it a powerful tool for …
among researchers lately. The rich interactivity provided by VR makes it a powerful tool for …
[HTML][HTML] Immersive VR for K-12 experiential education–proposing a pedagogies, practicalities, and perspectives informed framework
C Schott, A Milligan, S Marshall - Computers & Education: X Reality, 2024 - Elsevier
Research on immersive virtual reality's (VR) impact on K-12 education, particularly
experiential learning, has increased. However, there is a paucity of research providing …
experiential learning, has increased. However, there is a paucity of research providing …