Video games for assessing computational thinking: a systematic literature review

VVV Varghese, VG Renumol - Journal of Computers in Education, 2024 - Springer
Computational thinking (CT) is a widely researched domain. Many researchers around the
world have conducted studies to define CT, to develop CT in students, and to assess CT …

Game-based learning, gamification in education and serious games

CV de Carvalho, A Coelho - Computers, 2022 - mdpi.com
Video games have become one of the predominant forms of entertainment in our society, but
they have also impacted many other of its social and cultural aspects. The new forms of …

Profile of senior high school students' critical thinking skills and the need of implementation PBL model assisted by augmented reality book

HV Saphira, BK Prahani - Jurnal Pendidikan Sains Indonesia …, 2022 - jurnal.usk.ac.id
Critical thinking skills of students in Indonesia are still very low, then one way to improve
CTS is to collaborate learning with real-world problems that can be found in everyday life …

Using augmented reality in K-12 education: An indicative platform for teaching physics

C Volioti, E Keramopoulos, T Sapounidis, K Melisidis… - Information, 2022 - mdpi.com
Augmented Reality (AR) could provide key benefits in education and create a richer user
experience by increasing the motivation and engagement of the students. To this end, the …

Virtual experiments in physics education: a systematic literature review

Y Wang, L Zhang, M Pang - Research in Science & Technological …, 2024 - Taylor & Francis
Background Virtual experiments could be used to overcome the difficulties of current physics
experiments, including the lack of experimental equipment, experimental environments, and …

Augmented reality applications for learning geography in primary education

C Volioti, E Keramopoulos, T Sapounidis… - Applied System …, 2022 - mdpi.com
Augmented Reality is an emerging educational technology that has the potential to provide
innovative methods of teaching and create engaging learning experiences. Augmented …

Enriching a traditional learning activity in preschool through augmented reality: Children's and teachers' views

S Rapti, T Sapounidis, S Tselegkaridis - Information, 2023 - mdpi.com
Nowadays, Augmented Reality flourishes in educational settings. Yet, little is known about
teachers' and children's views of Augmented Reality applications in Preschool. This paper …

Game-based Learning approach and Serious Games to learn while you play

SA Triantafyllou, T Sapounidis - 2023 IEEE World Engineering …, 2023 - ieeexplore.ieee.org
Serious gaming appears to be a promising research area with applications in education. In
this article, trying to investigate new pathways in the evaluation of game design, a proposed …

Augmented reality in primary education: An active learning approach in mathematics

C Volioti, C Orovas, T Sapounidis, G Trachanas… - Computers, 2023 - mdpi.com
Active learning, a student-centered approach, engages students in the learning process and
requires them to solve problems using educational activities that enhance their learning …

Experiences of web‐based extended reality technologies for physics education

R Zatarain‐Cabada, ML Barrón‐Estrada… - Computer …, 2023 - Wiley Online Library
Extended reality (XR) technologies such as augmented reality (AR) and virtual reality (VR)
are being increasingly used for education and skill development through the development of …