EGT-Moodle: an educational game theoretic mechanism in Moodle to establish an efficient online peer-learning environment
SF Noorani - New Review of Hypermedia and Multimedia, 2023 - Taylor & Francis
Peer learning is the method of students learning with and from each other. However, it is not
completely developed or studied in online and blended higher education. In this paper, an …
completely developed or studied in online and blended higher education. In this paper, an …
Activity Prediction in Tri Pramana Learning Concept in ResNet-based Virtual Reality Environment
This research aims to visually predict activities in the Tri Pramana Learning Concept in a
virtual reality (VR) environment using the ResNet-50 deep learning architecture. The method …
virtual reality (VR) environment using the ResNet-50 deep learning architecture. The method …
Akıllı Telefon Piyasasında Firmalar Arasındaki Rekabetin Stratejik Olarak İncelenmesi: Oyun Teorisi Kapsamında Uygulamalı Bir Çalışma
M Polat, Y Akan - Iğdır Üniversitesi Sosyal Bilimler Dergisi, 2020 - dergipark.org.tr
Akıllı telefon endüstrisi, her geçen gün kıyasıya rekabetin artığı ve sürekli yenilenen ürün
çeşidiyle dünya ekonomisinin odak noktası olmuştur. Dev firmaların yarıştığı bu piyasada …
çeşidiyle dünya ekonomisinin odak noktası olmuştur. Dev firmaların yarıştığı bu piyasada …
Identifying and prioritizing the applications of game theory in the educational and learning environments using the BWM
SF Noorani, M Serkani, Z Karimi - Technology of Education Journal (TEJ …, 2023 - jte.sru.ac.ir
Background and Objectives: Game Theory is a branch of applied mathematics that can
mathematically model the real-world scenarios for situations such as competition and …
mathematically model the real-world scenarios for situations such as competition and …
شناسایی و اولویتبندی کاربردهای نظریه بازی در فضای آموزش و یادگیری با استفاده از روش تصمیمگیری BWM.
سیده فاطمه نوران, محمد سدکانی… - Technology of Education …, 2023 - search.ebscohost.com
Abstract Background and Objectives: Game Theory is a branch of applied mathematics that
can mathematically model the real-world scenarios for situations such as competition and …
can mathematically model the real-world scenarios for situations such as competition and …
The Application of Praxis in High School Classrooms: A Qualitative Case Study
TR Maher - 2022 - digitalcommons.liberty.edu
The purpose of this qualitative case study was to explore the application of educational
research-based instructional methods by teachers in public secondary high school …
research-based instructional methods by teachers in public secondary high school …
[PDF][PDF] Technology of Education Journal
SF Noorani, M Serkani, Z Karimi - sid.ir
Archive of SID.ir Archive of SID.ir Page 1 ORIGINAL RESEARCH PAPER Identifying and
prioritizing the applications of game theory in the educational and learning environments using …
prioritizing the applications of game theory in the educational and learning environments using …
[PDF][PDF] Educational Pedagogy
W Paramartha - core.ac.uk
This paper aimed to discuss systematically the study of Tri Pramana values in learning. This
paper was divided into three parts, namely: 1) Tri Pramana's position in education; 2) …
paper was divided into three parts, namely: 1) Tri Pramana's position in education; 2) …
[引用][C] CARACTERÍSTICAS DOCENTES QUE AFETAM A ESCOLHA DOS MÉTODOS DE ENSINO EM CIÊNCIAS CONTÁBEIS
MM Ferreira, EJ da Silva Araujo, VH Nasu
[引用][C] Características Intervenientes na Escolha e Uso de Métodos de Ensino por Professores de Contabilidade
MM Ferreira, VH Nasu, EJ da Silva Araújo - Sociedade, Contabilidade e Gestão, 2021