Pinpointing: Precise head-and eye-based target selection for augmented reality

M Kytö, B Ens, T Piumsomboon, GA Lee… - Proceedings of the …, 2018 - dl.acm.org
Head and eye movement can be leveraged to improve the user's interaction repertoire for
wearable displays. Head movements are deliberate and accurate, and provide the current …

Raycursor: A 3d pointing facilitation technique based on raycasting

M Baloup, T Pietrzak, G Casiez - … of the 2019 CHI Conference on Human …, 2019 - dl.acm.org
Raycasting is the most common target pointing technique in virtual reality environments.
However, performance on small and distant targets is impacted by the accuracy of the …

Breaking the screen: Interaction across touchscreen boundaries in virtual reality for mobile knowledge workers

V Biener, D Schneider, T Gesslein… - IEEE transactions on …, 2020 - ieeexplore.ieee.org
Virtual Reality (VR) has the potential to transform knowledge work. One advantage of VR
knowledge work is that it allows extending 2D displays into the third dimension, enabling …

Myopoint: Pointing and clicking using forearm mounted electromyography and inertial motion sensors

F Haque, M Nancel, D Vogel - Proceedings of the 33rd Annual ACM …, 2015 - dl.acm.org
We describe a mid-air, barehand pointing and clicking interaction technique using
electromyographic (EMG) and inertial measurement unit (IMU) input from a consumer …

Gunslinger: Subtle arms-down mid-air interaction

M Liu, M Nancel, D Vogel - Proceedings of the 28th Annual ACM …, 2015 - dl.acm.org
We describe Gunslinger, a mid-air interaction technique using barehand postures and
gestures. Unlike past work, we explore a relaxed arms-down position with both hands …

Handycast: Phone-based bimanual input for virtual reality in mobile and space-constrained settings via pose-and-touch transfer

M Kari, C Holz - Proceedings of the 2023 CHI Conference on Human …, 2023 - dl.acm.org
Despite the potential of Virtual Reality as the next computing platform for general purposes,
current systems are tailored to stationary settings to support expansive interaction in mid-air …

Mid-air pointing on ultra-walls

M Nancel, E Pietriga, O Chapuis… - ACM Transactions on …, 2015 - dl.acm.org
Ultra-high resolution wall-sized displays (“ultra-walls”) are effective for presenting large
datasets, but their size and resolution make traditional pointing techniques inadequate for …

Augmented reality map navigation with freehand gestures

KA Satriadi, B Ens, M Cordeil, B Jenny… - … IEEE conference on …, 2019 - ieeexplore.ieee.org
Freehand gesture interaction has long been proposed as anatural'input method for
Augmented Reality (AR) applications, yet has been little explored for intensive applications …

Effects of display size and navigation type on a classification task

C Liu, O Chapuis, M Beaudouin-Lafon… - Proceedings of the …, 2014 - dl.acm.org
The advent of ultra-high resolution wall-size displays and their use for complex tasks require
a more systematic analysis and deeper understanding of their advantages and drawbacks …

Comparing selection mechanisms for gaze input techniques in head-mounted displays

A Esteves, Y Shin, I Oakley - International Journal of Human-Computer …, 2020 - Elsevier
Head movements are a common input modality on VR/AR headsets. However, although
they enable users to control a cursor, they lack an integrated method to trigger actions. Many …