Pinpointing: Precise head-and eye-based target selection for augmented reality
Head and eye movement can be leveraged to improve the user's interaction repertoire for
wearable displays. Head movements are deliberate and accurate, and provide the current …
wearable displays. Head movements are deliberate and accurate, and provide the current …
Raycursor: A 3d pointing facilitation technique based on raycasting
Raycasting is the most common target pointing technique in virtual reality environments.
However, performance on small and distant targets is impacted by the accuracy of the …
However, performance on small and distant targets is impacted by the accuracy of the …
Breaking the screen: Interaction across touchscreen boundaries in virtual reality for mobile knowledge workers
Virtual Reality (VR) has the potential to transform knowledge work. One advantage of VR
knowledge work is that it allows extending 2D displays into the third dimension, enabling …
knowledge work is that it allows extending 2D displays into the third dimension, enabling …
Myopoint: Pointing and clicking using forearm mounted electromyography and inertial motion sensors
We describe a mid-air, barehand pointing and clicking interaction technique using
electromyographic (EMG) and inertial measurement unit (IMU) input from a consumer …
electromyographic (EMG) and inertial measurement unit (IMU) input from a consumer …
Gunslinger: Subtle arms-down mid-air interaction
We describe Gunslinger, a mid-air interaction technique using barehand postures and
gestures. Unlike past work, we explore a relaxed arms-down position with both hands …
gestures. Unlike past work, we explore a relaxed arms-down position with both hands …
Handycast: Phone-based bimanual input for virtual reality in mobile and space-constrained settings via pose-and-touch transfer
Despite the potential of Virtual Reality as the next computing platform for general purposes,
current systems are tailored to stationary settings to support expansive interaction in mid-air …
current systems are tailored to stationary settings to support expansive interaction in mid-air …
Mid-air pointing on ultra-walls
Ultra-high resolution wall-sized displays (“ultra-walls”) are effective for presenting large
datasets, but their size and resolution make traditional pointing techniques inadequate for …
datasets, but their size and resolution make traditional pointing techniques inadequate for …
Augmented reality map navigation with freehand gestures
Freehand gesture interaction has long been proposed as anatural'input method for
Augmented Reality (AR) applications, yet has been little explored for intensive applications …
Augmented Reality (AR) applications, yet has been little explored for intensive applications …
Effects of display size and navigation type on a classification task
The advent of ultra-high resolution wall-size displays and their use for complex tasks require
a more systematic analysis and deeper understanding of their advantages and drawbacks …
a more systematic analysis and deeper understanding of their advantages and drawbacks …
Comparing selection mechanisms for gaze input techniques in head-mounted displays
Head movements are a common input modality on VR/AR headsets. However, although
they enable users to control a cursor, they lack an integrated method to trigger actions. Many …
they enable users to control a cursor, they lack an integrated method to trigger actions. Many …