Empirical software product line engineering: a systematic literature review

AE Chacón-Luna, AM Gutiérrez, JA Galindo… - Information and …, 2020 - Elsevier
Abstract Context: The adoption of Software Product Line Engineering (SPLE) is usually only
based on its theoretical benefits instead of empirical evidences. In fact, there is no work that …

Automated analysis of feature models: Quo vadis?

JA Galindo, D Benavides, P Trinidad… - Computing, 2019 - Springer
Feature models have been used since the 90s to describe software product lines as a way of
reusing common parts in a family of software systems. In 2010, a systematic literature review …

Comparing software product lines and clone and own for game software engineering under two paradigms: model-driven development and code-driven development

J Chueca, JI Trasobares, Á Domingo, L Arcega… - Journal of Systems and …, 2023 - Elsevier
Game developers often face more challenges when reusing code compared to non-game
developers, and Software Product Lines (SPLs) have been successful in addressing this …

An empirical study of performance using Clone & Own and Software Product Lines in an industrial context

J Echeverría, F Pérez, JI Panach, C Cetina - Information and Software …, 2021 - Elsevier
Abstract Context: Clone and Own (CaO) is a widespread approach to generate new software
products from existing software products by adding small changes. The Software Product …

Variability management in dynamic software product lines: A systematic mapping

G Guedes, C Silva, M Soares… - 2015 IX Brazilian …, 2015 - ieeexplore.ieee.org
Dynamic Software Product Lines (DSPLs) are SPLs in which the product configuration may
occur at runtime. Over the last decade, DSPL has gained the interest of researchers as a …

Co-designing gamified intelligent tutoring systems with teachers

D Dermeval, II Bittencourt - Revista Brasileira De Informática …, 2020 - milanesa.ime.usp.br
Researchers are increasingly interested in Gamified Intelligent Tutoring Systems (ITSs) to
provide adaptive instruction and to enhance engagement of students. However, although …

An ontology-driven software product line architecture for developing gamified intelligent tutoring systems

D Dermeval, G Leite, J Almeida… - … of Knowledge and …, 2017 - inderscienceonline.com
Intelligent tutoring systems (ITSs) are effective to provide instruction for students in several
situations. Many works have been using gamification by adding game elements to learning …

An ontology-based requirement modeling for interactive software customization

X Yuan, X Zhang - 2015 IEEE International Model-Driven …, 2015 - ieeexplore.ieee.org
The advancements in software product lines have initiated a shift of focus from the
development of individual to lines of software products. Meanwhile, research in service …

OBOWLMorph: Starting ontology development from PURO background models

M Dudáš, T Hanzal, V Svátek, O Zamazal - International Experiences and …, 2015 - Springer
We propose adding two additional steps to OWL ontology development and offer tools
supporting it. A so-called PURO background model of an example situation to be covered by …

A family of standards for software and systems product lines

S Chimalakonda, DH Lee - Computer Standards & Interfaces, 2021 - Elsevier
There is a drastic rise and evolution of Software and Systems Product Lines (SSPL) as a
potential solution to deliver quality software products in a shorter time and with less effort …