Review of acoustic sources alternatives to a dodecahedron speaker
NM Papadakis, GE Stavroulakis - Applied Sciences, 2019 - mdpi.com
An omnidirectional source is required in many acoustic measurements. Commonly a
dodecahedron speaker is used but due to various factors (eg, high cost, transportation …
dodecahedron speaker is used but due to various factors (eg, high cost, transportation …
Fifty years of artificial reverberation
The first artificial reverberation algorithms were proposed in the early 1960s, and new,
improved algorithms are published regularly. These algorithms have been widely used in …
improved algorithms are published regularly. These algorithms have been widely used in …
State of the art in sound texture synthesis
D Schwarz - Digital audio effects (DAFx), 2011 - hal.science
The synthesis of sound textures, such as rain, wind, or crowds, is an important application for
cinema, multimedia creation, games and installations. However, despite the clearly defined …
cinema, multimedia creation, games and installations. However, despite the clearly defined …
[图书][B] The geometry of musical rhythm: what makes a" good" rhythm good?
GT Toussaint - 2019 - books.google.com
The original edition of The Geometry of Musical Rhythm was the first book to provide a
systematic and accessible computational geometric analysis of the musical rhythms of the …
systematic and accessible computational geometric analysis of the musical rhythms of the …
Audio playback system monitoring
S Bharitkar, BG Crockett, LD Fielder… - US Patent …, 2016 - Google Patents
Related US Application Data ronment. In typical embodiments, the monitoring method (60)
Provisional application No. 61/504,005, filed on Jul. assumes that initial characteristics of the …
Provisional application No. 61/504,005, filed on Jul. assumes that initial characteristics of the …
Towards an end-to-end visual-to-raw-audio generation with GAN
S Liu, S Li, H Cheng - … Transactions on Circuits and Systems for …, 2021 - ieeexplore.ieee.org
Automatically synthesizing sounds for different visual contents poses a challenge and there
is a strong need to facilitate the direct creation of realistic sounds. Different from previous …
is a strong need to facilitate the direct creation of realistic sounds. Different from previous …
The state of the art in procedural audio
Procedural audio may be defined as real-time sound generation according to programmatic
rules and live input. It is often considered a subset of sound synthesis and is especially …
rules and live input. It is often considered a subset of sound synthesis and is especially …
Perceptual evaluation of synthesized sound effects
Sound synthesis is the process of generating artificial sounds through some form of
simulation or modelling. This article aims to identify which sound synthesis methods achieve …
simulation or modelling. This article aims to identify which sound synthesis methods achieve …
RD-FGFS: A Rule-Data Hybrid Framework for Fine-Grained Footstep Sound Synthesis from Visual Guidance
Existing methods are difficult to synthesize fine-grained footsteps based on video frames
only. This is due to the complicated nonlinear mapping relationships between motion states …
only. This is due to the complicated nonlinear mapping relationships between motion states …
Physically-based statistical simulation of rain sound
A typical rainfall scenario contains tens of thousands of dynamic sound sources. A
characteristic of the large-scale scene is the strong randomness in raindrop distribution …
characteristic of the large-scale scene is the strong randomness in raindrop distribution …