Metaverse: Requirements, architecture, standards, status, challenges, and perspectives
DB Rawat, H El Alami - IEEE Internet of Things Magazine, 2023 - ieeexplore.ieee.org
The Metaverse is driving the next wave of innovation for new opportunities by replacing the
digital world (Internet) with the virtual world through a single, shared, immersive, persistent …
digital world (Internet) with the virtual world through a single, shared, immersive, persistent …
Neural applications using immersive virtual reality: a review on EEG studies
Recent advancements in immersive virtual reality head-mounted displays allowed users to
better engage with simulated graphical environments. Having the screen egocentrically …
better engage with simulated graphical environments. Having the screen egocentrically …
Real-time prediction of simulator sickness in virtual reality games
Virtual reality (VR) technology has progressed rapidly and is used in various domains,
particularly games. Simulator sickness (SS) still represents a significant problem for its wider …
particularly games. Simulator sickness (SS) still represents a significant problem for its wider …
User engagement comparison between advergames and traditional advertising using EEG: Does the user's engagement influence purchase intention?
IA Castiblanco Jimenez, JS Gomez Acevedo… - Electronics, 2022 - mdpi.com
In the context of human–computer interaction (HCI), understanding user engagement (UE)
while interacting with a product or service can provide valuable information for enhancing …
while interacting with a product or service can provide valuable information for enhancing …
Factors influencing engagement in hybrid virtual and augmented reality
Hybridity in immersive technologies has not been studied for factors that are likely to
influence engagement. A noticeable factor is the spatial enclosure that defines where users …
influence engagement. A noticeable factor is the spatial enclosure that defines where users …
Effects of audience familiarity on anxiety in a virtual reality public speaking training tool
Public speaking is an essential skill in everyone's professional or academic career.
Nevertheless, practicing it is often not very easy; people do not always have access to a …
Nevertheless, practicing it is often not very easy; people do not always have access to a …
[HTML][HTML] Signal acquisition of brain-computer interfaces: a medical-engineering crossover perspective review
Brain-computer interface (BCI) technology represents a burgeoning interdisciplinary domain
that facilitates direct communication between individuals and external devices. The efficacy …
that facilitates direct communication between individuals and external devices. The efficacy …
An in-depth exploration of the effect of 2d/3d views and controller types on first person shooter games in virtual reality
The amount of interest in Virtual Reality (VR) research has significantly increased over the
past few years, both in academia and industry. The release of commercial VR Head …
past few years, both in academia and industry. The release of commercial VR Head …
Detecting students' flow states and their construct through electroencephalogram: Reflective flow experiences, balance of challenge and skill, and sense of control
SF Wu, YL Lu, CJ Lien - Journal of Educational Computing …, 2021 - journals.sagepub.com
Previous studies measured flow states using students' self-reported experiences, resulting in
issues regarding nonobjective and nonreal-time data. Thus, this study used an …
issues regarding nonobjective and nonreal-time data. Thus, this study used an …
To be or not to be stuck, or is it a continuum? a systematic literature review on the concept of being stuck in games
Players can get stuck in video games, which impedes their process to their goal and results
in unfavorable outcomes like negative emotions, impediments of flow, and obstacles for …
in unfavorable outcomes like negative emotions, impediments of flow, and obstacles for …