Metaverse: Requirements, architecture, standards, status, challenges, and perspectives

DB Rawat, H El Alami - IEEE Internet of Things Magazine, 2023 - ieeexplore.ieee.org
The Metaverse is driving the next wave of innovation for new opportunities by replacing the
digital world (Internet) with the virtual world through a single, shared, immersive, persistent …

Neural applications using immersive virtual reality: a review on EEG studies

JW Choi, H Kwon, J Choi, N Kaongoen… - … on Neural Systems …, 2023 - ieeexplore.ieee.org
Recent advancements in immersive virtual reality head-mounted displays allowed users to
better engage with simulated graphical environments. Having the screen egocentrically …

Real-time prediction of simulator sickness in virtual reality games

J Wang, HN Liang, D Monteiro, W Xu… - IEEE Transactions on …, 2022 - ieeexplore.ieee.org
Virtual reality (VR) technology has progressed rapidly and is used in various domains,
particularly games. Simulator sickness (SS) still represents a significant problem for its wider …

User engagement comparison between advergames and traditional advertising using EEG: Does the user's engagement influence purchase intention?

IA Castiblanco Jimenez, JS Gomez Acevedo… - Electronics, 2022 - mdpi.com
In the context of human–computer interaction (HCI), understanding user engagement (UE)
while interacting with a product or service can provide valuable information for enhancing …

Factors influencing engagement in hybrid virtual and augmented reality

Y Li, E Ch'ng, S Cobb - ACM Transactions on Computer-Human …, 2023 - dl.acm.org
Hybridity in immersive technologies has not been studied for factors that are likely to
influence engagement. A noticeable factor is the spatial enclosure that defines where users …

Effects of audience familiarity on anxiety in a virtual reality public speaking training tool

D Monteiro, A Wang, L Wang, H Li, A Barrett… - Universal Access in the …, 2024 - Springer
Public speaking is an essential skill in everyone's professional or academic career.
Nevertheless, practicing it is often not very easy; people do not always have access to a …

[HTML][HTML] Signal acquisition of brain-computer interfaces: a medical-engineering crossover perspective review

Y Sun, X Chen, B Liu, L Liang, Y Wang, S Gao… - Fundamental …, 2024 - Elsevier
Brain-computer interface (BCI) technology represents a burgeoning interdisciplinary domain
that facilitates direct communication between individuals and external devices. The efficacy …

An in-depth exploration of the effect of 2d/3d views and controller types on first person shooter games in virtual reality

D Monteiro, HN Liang, J Wang, H Chen… - … Symposium on Mixed …, 2020 - ieeexplore.ieee.org
The amount of interest in Virtual Reality (VR) research has significantly increased over the
past few years, both in academia and industry. The release of commercial VR Head …

Detecting students' flow states and their construct through electroencephalogram: Reflective flow experiences, balance of challenge and skill, and sense of control

SF Wu, YL Lu, CJ Lien - Journal of Educational Computing …, 2021 - journals.sagepub.com
Previous studies measured flow states using students' self-reported experiences, resulting in
issues regarding nonobjective and nonreal-time data. Thus, this study used an …

To be or not to be stuck, or is it a continuum? a systematic literature review on the concept of being stuck in games

T Drey, F Fischbach, P Jansen, J Frommel… - Proceedings of the …, 2021 - dl.acm.org
Players can get stuck in video games, which impedes their process to their goal and results
in unfavorable outcomes like negative emotions, impediments of flow, and obstacles for …