[图书][B] Qualitative HCI research: Going behind the scenes
Human-Computer Interaction (HCI) addresses problems of interaction design:
understanding user needs to inform design, delivering novel designs that meet user needs …
understanding user needs to inform design, delivering novel designs that meet user needs …
Validity and Rigour in Soma Design-Sketching with the Soma
We report on the design processes of two ongoing soma design projects: the Pelvic Chair
and the Breathing Wings. These projects take a first-person, soma design approach …
and the Breathing Wings. These projects take a first-person, soma design approach …
Cracks in the success narrative: Rethinking failure in design research through a retrospective trioethnography
What can design researchers learn from our own and each other's failures? We explore
“failure” expansively—turning away from tidy success narratives toward messy unfoldings …
“failure” expansively—turning away from tidy success narratives toward messy unfoldings …
Revealing tensions in autobiographical design in HCI
A Desjardins, A Ball - proceedings of the 2018 designing interactive …, 2018 - dl.acm.org
While self-usage has long been regarded as a questionable approach in human-computer
interaction (HCI) research, recent projects have shown the successful use of …
interaction (HCI) research, recent projects have shown the successful use of …
Making time for mindfulness
J Laurie, A Blandford - International journal of medical informatics, 2016 - Elsevier
Objective Digital mental wellbeing interventions are increasingly being used by the general
public as well as within clinical treatment. Among these, mindfulness and meditation …
public as well as within clinical treatment. Among these, mindfulness and meditation …
” Why are they all obsessed with Gender?”—(Non) binary Navigations through Technological Infrastructures
K Spiel - Proceedings of the 2021 ACM Designing Interactive …, 2021 - dl.acm.org
Gender is encoded in multiple technological infrastructures, most prominently in digital forms
across educational, commercial, medical and governmental contexts. To illustrate the …
across educational, commercial, medical and governmental contexts. To illustrate the …
Living without a mobile phone: an autoethnography
A Lucero - Proceedings of the 2018 Designing Interactive Systems …, 2018 - dl.acm.org
This paper presents an autoethnography of my experiences living without a mobile phone.
What started as an experiment motivated by a personal need to reduce stress, has resulted …
What started as an experiment motivated by a personal need to reduce stress, has resulted …
Removal as a method: A fourth wave HCI approach to understanding the experience of self-tracking
This paper offers first-steps guidance towards the development of a methodology that
embodies theoretical proposals for a fourth-wave,'entanglement'approach to HCI. We …
embodies theoretical proposals for a fourth-wave,'entanglement'approach to HCI. We …
Self-tracking to do less: An autoethnography of long COVID that informs the design of pacing technologies
S Homewood - Proceedings of the 2023 CHI Conference on Human …, 2023 - dl.acm.org
Long COVID is a post-viral illness where symptoms are still experienced more than three
months after an infection of COVID 19. In line with a recent shift within HCI and research on …
months after an infection of COVID 19. In line with a recent shift within HCI and research on …
The interaction-attention continuum: Considering various levels of human attention in interaction design
S Bakker, K Niemantsverdriet - International Journal of Design, 2016 - research.tue.nl
Interactive systems are traditionally operated with undivided attention. Recently, such
systems have begun to involve autonomous system behavior that takes place outside the …
systems have begun to involve autonomous system behavior that takes place outside the …