Gamification: a systematic review of design frameworks

A Mora, D Riera, C González… - Journal of Computing in …, 2017 - Springer
Learner's motivation difficulties are recognized as a problem in diverse educational
scenarios, reaching up to university degrees. Among other techniques that are often applied …

A literature review of gamification design frameworks

A Mora, D Riera, C Gonzalez… - 2015 7th international …, 2015 - ieeexplore.ieee.org
This paper presents a review of the literature on gamification design frameworks.
Gamification, understood as the use of game design elements in other contexts for the …

Gamification risks to enterprise teamwork: Taxonomy, management strategies and modalities of application

A Algashami, L Vuillier, A Alrobai, K Phalp, R Ali - Systems, 2019 - mdpi.com
Gamification corresponds to the use of game elements to encourage certain attitudes and
behaviours in a serious context. When applied to enterprise teamwork, gamification can lead …

Oyunlaştırma, oyuncu türleri ve oyunlaştırma tasarım çerçeveleri

D Şenocak, A Bozkurt - Açıköğretim Uygulamaları ve Araştırmaları …, 2020 - dergipark.org.tr
Oyunlaştırma, başka bir ifadeyle oyun tasarım unsurlarının oyun dışı bağlamlarda kullanımı,
son dönemde birçok alanda olduğu gibi eğitim alanında da sıklıkla adından …

[PDF][PDF] Game thinking is not game design thinking! Uma proposta de metodologia para o projeto de jogos digitais

ICS SILVA, JR Bittencourt - Proceedings of the XV SBGames, 2016 - sbgames.org
Considerando o rápido crescimento que a área de projeto e desenvolvimento de jogos
digitais vive, as tarefas de gamificação e de game design thinking são comumente …

Gamified crowdsourcing for disaster risk management

A Frisiello, QN Nguyen, C Rossi - 2017 IEEE international …, 2017 - ieeexplore.ieee.org
Nowadays, the number and the magnitude of natural hazards are increasing. During
emergency situations different forms of cooperation take place, including the crowd …

Investigating m-health gamification rewards elements for adults 50+

MM Tizuka, EWG Clua… - 2020 IEEE 8th …, 2020 - ieeexplore.ieee.org
Most of the m-health available on the market today aims to promote a healthy lifestyle and to
increase the well-being of adults 50+, but few are specifically designed for them. Thus …

Diseño y validación de una estrategia didáctica gamificada para desarrollar el pensamiento computacional en futuros docentes

JC Arias, FE Mon - RiiTE Revista interuniversitaria de investigación …, 2024 - revistas.um.es
En los últimos años, estrategias didácticas como el flipped learning (FL) y la gamificación
han sido implementadas con éxito dentro de la etapa universitaria. Sin embargo, todavía …

[PDF][PDF] A mealy machine for mechanic dynamic aesthetic (MDA) gamification model of educator career system in Indonesian Higher Education Institutions

ID Mumpuni, TM Akhriza, S Madenda… - International Journal of …, 2022 - ijiet.org
 Abstract—The purpose of this study is to develop a mechanic dynamic aesthetic (MDA)
gamification model for higher education institutions (HEIs') educator career system (ECS). A …

Açık ve uzaktan öğrenmede oyuncu tiplerinin motivasyon ve akademik başarı bağlamında incelenmesi

D Şenocak - 2019 - search.proquest.com
Bilgi ve iletişim teknolojilerinde (BİT) görülen hızlı ilerleme ve yaşam boyu öğrenme
kavramının son yıllarda önem kazanması Açık ve Uzaktan Öğrenmeye (AUÖ) duyulan …