Systematic review of gamification research in IS education: A multi-method approach

B Osatuyi, T Osatuyi, R De La Rosa - Communications of the …, 2018 - aisel.aisnet.org
Gamification refers to the use of game mechanics and game dynamics in non-gaming
environments and contexts. Gamification is increasingly gaining attention among system …

Gamification to enhance engagement and higher order learning in entrepreneurial education

RM Lyons, G Fox, S Stephens - Education+ Training, 2023 - emerald.com
Purpose In an effort to enhance the student experience and achieve complex learning
outcomes the use of gamification in higher education is increasing. Using two case studies …

[PDF][PDF] Don't make the player, make the game: exploring the potential of gamification in is education

G Kenny, R Lyons, T Lynn - 2017 - researchgate.net
Gamification is a pedagogical technique for enriching the student experience. It has been
positioned as a solution to the challenges facing IS education such as student engagement …

[图书][B] Problem-based learning and pedagogies of play: Active approaches towards Self-Directed Learning

A Golightly, MJ Sebatana, BJ Bunt, TE Jacobson… - 2023 - library.oapen.org
The focus of this book is original research regarding the implementation of problem-based
learning and pedagogies of play as active approaches to foster self-directed learning. With …

[PDF][PDF] Problem-based learning and pedagogies of play

M Havenga, J Olivier, BJ Bunt - 2023 - library.oapen.org
Cover image: This cover design was created by Natascha Olivier/Coco Design with the use
of an illustration by Rochak Shukla (ref. no. 24775547), obtained from Freepik. com, titled …

A Theory-Driven Design Science Research Approach Towards Gamified Videos in Digital Learning

D Benner, S Schöbel - Innovation Through Information Systems: Volume III …, 2021 - Springer
Digitalization has opened new opportunities but also brought new challenges such as lower
engagement of students in online training. Especially learning videos need to be changed in …

[PDF][PDF] A gamification approach to linear equations through creating and solving puzzles in a collaborative learning environment

A Dhakulkar, J Olivier, BJ Bunt - researchgate.net
Linear equations present one of the first instances where learners experience the use of
multiple representations. Studies indicate that learners face several challenges when …

A Theory-Driven Design Science Research Agenda Towards Gamified Videos in Learning

D Benner, S Schöbel - 2021 - aisel.aisnet.org
Digitalization has opened new opportunities but also brought new challenges such as lower
engagement of students in online training. Especially learning videos need to be changed in …