Definitions of esports: a systematic review and thematic analysis
The esports market has been growing exponentially has been growing exponentially with
much interest from industry and academia. Perhaps because of this growth, there is a lack of …
much interest from industry and academia. Perhaps because of this growth, there is a lack of …
An overview of the gaming industry across nations: using analytics with power BI to forecast and identify key influencers
JM Palma-Ruiz, A Torres-Toukoumidis… - Heliyon, 2022 - cell.com
Esports has seen a phenomenal explosion in popularity in recent years, gaining increasing
interest from the media, sports, and technology industries. The purpose of this study is to …
interest from the media, sports, and technology industries. The purpose of this study is to …
The effects of consumer esports videogame engagement on consumption behaviors
Purpose This study aims to propose a model for predicting consumers' esports videogame
engagement on their ensuing consumption behaviors, which remains nebulous to date …
engagement on their ensuing consumption behaviors, which remains nebulous to date …
Esports as playful consumption experiences: examining the antecedents and consequences of game engagement
This study aims to propose and test a conceptual model identifying playful-consumption
experiences (ie, role-projection, fantasy, escapism, enjoyment, sensory experiences …
experiences (ie, role-projection, fantasy, escapism, enjoyment, sensory experiences …
Hedonic consumption experience in videogaming: A multidimensional perspective
Prior research primarily considers consumers' hedonic gaming experience, defined as an
individual's level of pleasure, emotional gratification, and enjoyment from playing a …
individual's level of pleasure, emotional gratification, and enjoyment from playing a …
Antecedents of esports gameplay intention: Genre as a moderator
The purpose of this study was to identify three categories (ie, imagination, physical
enactment, and sport simulation) of esports game genres and to examine the impact those …
enactment, and sport simulation) of esports game genres and to examine the impact those …
Fulfilling the basic psychological needs of esports fans: A self-determination theory approach
This study examines esports fans' psychological processes and pertinent behaviors through
the lens of the self-determination theory (SDT). The extent to which the esports fans' basic …
the lens of the self-determination theory (SDT). The extent to which the esports fans' basic …
[HTML][HTML] The one billion dollar myth: Methods for sizing the massively undervalued esports revenue landscape
J Ahn, W Collis, S Jenny - International Journal of Esports, 2020 - ijesports.org
It is our contention that the 2019 esports industry's revenue size is massively undervalued at
$1.1 B USD within the literature. This paper provides a more accurate sizing of the esports …
$1.1 B USD within the literature. This paper provides a more accurate sizing of the esports …
Research trend of the unified theory of acceptance and use of technology theory: A bibliometric analysis
J Wang, X Li, P Wang, Q Liu, Z Deng, J Wang - Sustainability, 2021 - mdpi.com
Information technology-acceptance research has always been a research hotspot. In 2003,
Venkatesh established the unified theory of acceptance and use of technology (UTAUT) …
Venkatesh established the unified theory of acceptance and use of technology (UTAUT) …
Why do women watch esports? A social role perspective on spectating motives and points of attachment
Guided by social role theory and the extant literature, the purpose of this investigation was to
examine the gender differences in esports spectating motives and points of attachment. A …
examine the gender differences in esports spectating motives and points of attachment. A …