Definitions of esports: a systematic review and thematic analysis

J Formosa, N O'donnell, EM Horton, S Türkay… - Proceedings of the …, 2022 - dl.acm.org
The esports market has been growing exponentially has been growing exponentially with
much interest from industry and academia. Perhaps because of this growth, there is a lack of …

An overview of the gaming industry across nations: using analytics with power BI to forecast and identify key influencers

JM Palma-Ruiz, A Torres-Toukoumidis… - Heliyon, 2022 - cell.com
Esports has seen a phenomenal explosion in popularity in recent years, gaining increasing
interest from the media, sports, and technology industries. The purpose of this study is to …

The effects of consumer esports videogame engagement on consumption behaviors

AZ Abbasi, M Asif, LD Hollebeek, JU Islam… - Journal of Product & …, 2021 - emerald.com
Purpose This study aims to propose a model for predicting consumers' esports videogame
engagement on their ensuing consumption behaviors, which remains nebulous to date …

Esports as playful consumption experiences: examining the antecedents and consequences of game engagement

AZ Abbasi, N Alqahtani, RH Tsiotsou, U Rehman… - Telematics and …, 2023 - Elsevier
This study aims to propose and test a conceptual model identifying playful-consumption
experiences (ie, role-projection, fantasy, escapism, enjoyment, sensory experiences …

Hedonic consumption experience in videogaming: A multidimensional perspective

LD Hollebeek, AZ Abbasi, CD Schultz, DH Ting… - Journal of Retailing and …, 2022 - Elsevier
Prior research primarily considers consumers' hedonic gaming experience, defined as an
individual's level of pleasure, emotional gratification, and enjoyment from playing a …

Antecedents of esports gameplay intention: Genre as a moderator

WW Jang, KK Byon - Computers in Human Behavior, 2020 - Elsevier
The purpose of this study was to identify three categories (ie, imagination, physical
enactment, and sport simulation) of esports game genres and to examine the impact those …

Fulfilling the basic psychological needs of esports fans: A self-determination theory approach

TY Qian, JJ Wang, JJ Zhang… - Communication & …, 2022 - journals.sagepub.com
This study examines esports fans' psychological processes and pertinent behaviors through
the lens of the self-determination theory (SDT). The extent to which the esports fans' basic …

[HTML][HTML] The one billion dollar myth: Methods for sizing the massively undervalued esports revenue landscape

J Ahn, W Collis, S Jenny - International Journal of Esports, 2020 - ijesports.org
It is our contention that the 2019 esports industry's revenue size is massively undervalued at
$1.1 B USD within the literature. This paper provides a more accurate sizing of the esports …

Research trend of the unified theory of acceptance and use of technology theory: A bibliometric analysis

J Wang, X Li, P Wang, Q Liu, Z Deng, J Wang - Sustainability, 2021 - mdpi.com
Information technology-acceptance research has always been a research hotspot. In 2003,
Venkatesh established the unified theory of acceptance and use of technology (UTAUT) …

Why do women watch esports? A social role perspective on spectating motives and points of attachment

B Yu, NT Brison, G Bennett - Computers in Human Behavior, 2022 - Elsevier
Guided by social role theory and the extant literature, the purpose of this investigation was to
examine the gender differences in esports spectating motives and points of attachment. A …