Fast and scalable CPU/GPU collision detection for rigid and deformable surfaces

S Pabst, A Koch, W Straßer - Computer Graphics Forum, 2010 - Wiley Online Library
We present a new hybrid CPU/GPU collision detection technique for rigid and deformable
objects based on spatial subdivision. Our approach efficiently exploits the massive …

On the fast construction of spatial hierarchies for ray tracing

V Havran, R Herzog, HP Seidel - 2006 IEEE Symposium on …, 2006 - ieeexplore.ieee.org
In this paper we address the problem of fast construction of spatial hierarchies for ray tracing
with applications in animated environments including non-rigid animations. We discuss the …

Parallel techniques for physically based simulation on multi-core processor architectures

B Thomaszewski, S Pabst, W Blochinger - Computers & Graphics, 2008 - Elsevier
As multi-core processor systems become more and more widespread, the demand for
efficient parallel algorithms also propagates into the field of computer graphics. This is …

[PDF][PDF] Asynchronous cloth simulation

B Thomaszewski, S Pabst, W Straßer - Computer Graphics International, 2008 - Citeseer
This paper presents a new method for cloth simulation, which uses asynchronous variants of
both time integration and collision handling. Implicit integration methods like backward Euler …

Fast continuous collision detection among deformable models using graphics processors

NK Govindaraju, I Kabul, MC Lin, D Manocha - Computers & Graphics, 2007 - Elsevier
We present an interactive algorithm to perform continuous collision detection between
general deformable models using graphics processors (GPUs). We model the motion of …

MaterialCloning: Acquiring Elasticity Parameters from Images for Medical Applications

S Yang, MC Lin - IEEE transactions on visualization and …, 2015 - ieeexplore.ieee.org
We present a practical approach for automatically estimating the material properties of soft
bodies from two sets of images, taken before and after deformation. We reconstruct 3D …

Putting holes in holey geometry: Topology change for arbitrary surfaces

GL Bernstein, C Wojtan - ACM Transactions on Graphics (TOG), 2013 - dl.acm.org
This paper presents a method for computing topology changes for triangle meshes in an
interactive geometric modeling environment. Most triangle meshes in practice do not exhibit …

Simulation-based joint estimation of body deformation and elasticity parameters for medical image analysis

HP Lee, M Foskey, M Niethammer… - IEEE transactions on …, 2012 - ieeexplore.ieee.org
Estimation of tissue stiffness is an important means of noninvasive cancer detection. Existing
elasticity reconstruction methods usually depend on a dense displacement field (inferred …

Physically based simulation of cloth on distributed memory architectures

B Thomaszewski, W Blochinger - Parallel Computing, 2007 - Elsevier
Physically based simulation of cloth in virtual environments is a computationally demanding
problem. It involves modeling the internal material properties of the textile (physical …

Feasibility of real-time graphical simulation for active monitoring of visibility-constrained construction processes

S Talmaki, VR Kamat, K Saidi - Engineering with Computers, 2015 - Springer
The lack of clear visibility and spatial awareness frequently results in construction accidents
such as workers being struck by heavy equipment; and collisions between equipment and …