Fast and scalable CPU/GPU collision detection for rigid and deformable surfaces
S Pabst, A Koch, W Straßer - Computer Graphics Forum, 2010 - Wiley Online Library
We present a new hybrid CPU/GPU collision detection technique for rigid and deformable
objects based on spatial subdivision. Our approach efficiently exploits the massive …
objects based on spatial subdivision. Our approach efficiently exploits the massive …
On the fast construction of spatial hierarchies for ray tracing
In this paper we address the problem of fast construction of spatial hierarchies for ray tracing
with applications in animated environments including non-rigid animations. We discuss the …
with applications in animated environments including non-rigid animations. We discuss the …
Parallel techniques for physically based simulation on multi-core processor architectures
B Thomaszewski, S Pabst, W Blochinger - Computers & Graphics, 2008 - Elsevier
As multi-core processor systems become more and more widespread, the demand for
efficient parallel algorithms also propagates into the field of computer graphics. This is …
efficient parallel algorithms also propagates into the field of computer graphics. This is …
[PDF][PDF] Asynchronous cloth simulation
B Thomaszewski, S Pabst, W Straßer - Computer Graphics International, 2008 - Citeseer
This paper presents a new method for cloth simulation, which uses asynchronous variants of
both time integration and collision handling. Implicit integration methods like backward Euler …
both time integration and collision handling. Implicit integration methods like backward Euler …
Fast continuous collision detection among deformable models using graphics processors
We present an interactive algorithm to perform continuous collision detection between
general deformable models using graphics processors (GPUs). We model the motion of …
general deformable models using graphics processors (GPUs). We model the motion of …
MaterialCloning: Acquiring Elasticity Parameters from Images for Medical Applications
We present a practical approach for automatically estimating the material properties of soft
bodies from two sets of images, taken before and after deformation. We reconstruct 3D …
bodies from two sets of images, taken before and after deformation. We reconstruct 3D …
Putting holes in holey geometry: Topology change for arbitrary surfaces
GL Bernstein, C Wojtan - ACM Transactions on Graphics (TOG), 2013 - dl.acm.org
This paper presents a method for computing topology changes for triangle meshes in an
interactive geometric modeling environment. Most triangle meshes in practice do not exhibit …
interactive geometric modeling environment. Most triangle meshes in practice do not exhibit …
Simulation-based joint estimation of body deformation and elasticity parameters for medical image analysis
HP Lee, M Foskey, M Niethammer… - IEEE transactions on …, 2012 - ieeexplore.ieee.org
Estimation of tissue stiffness is an important means of noninvasive cancer detection. Existing
elasticity reconstruction methods usually depend on a dense displacement field (inferred …
elasticity reconstruction methods usually depend on a dense displacement field (inferred …
Physically based simulation of cloth on distributed memory architectures
B Thomaszewski, W Blochinger - Parallel Computing, 2007 - Elsevier
Physically based simulation of cloth in virtual environments is a computationally demanding
problem. It involves modeling the internal material properties of the textile (physical …
problem. It involves modeling the internal material properties of the textile (physical …
Feasibility of real-time graphical simulation for active monitoring of visibility-constrained construction processes
The lack of clear visibility and spatial awareness frequently results in construction accidents
such as workers being struck by heavy equipment; and collisions between equipment and …
such as workers being struck by heavy equipment; and collisions between equipment and …