Human--Computer interaction on the skin
J Bergström, K Hornbæk - ACM Computing Surveys (CSUR), 2019 - dl.acm.org
The skin offers exciting possibilities for human--computer interaction by enabling new types
of input and feedback. We survey 42 research papers on interfaces that allow users to give …
of input and feedback. We survey 42 research papers on interfaces that allow users to give …
Biomedical sensors and applications of wearable technologies on arm and hand
Global difficulties, such as rising healthcare costs and staff shortages, have accelerated the
transition to new wearable technologies in place of traditional healthcare services. With …
transition to new wearable technologies in place of traditional healthcare services. With …
Watchconnect: A toolkit for prototyping smartwatch-centric cross-device applications
S Houben, N Marquardt - Proceedings of the 33rd annual ACM …, 2015 - dl.acm.org
People increasingly use smartwatches in tandem with other devices such as smartphones,
laptops or tablets. This allows for novel cross-device applications that use the watch as both …
laptops or tablets. This allows for novel cross-device applications that use the watch as both …
Exploring non-touchscreen gestures for smartwatches
SS Arefin Shimon, C Lutton, Z Xu… - Proceedings of the …, 2016 - dl.acm.org
Although smartwatches are gaining popularity among mainstream consumers, the input
space is limited due to their small form factor. The goal of this work is to explore how to …
space is limited due to their small form factor. The goal of this work is to explore how to …
Magnetips: Combining fingertip tracking and haptic feedback for around-device interaction
Around-device interaction methods expand the available interaction space for mobile
devices; however, there is currently no way to simultaneously track a user's input and …
devices; however, there is currently no way to simultaneously track a user's input and …
zPatch: Hybrid resistive/capacitive etextile input
We present zPatch: an eTextile patch for hover, touch, and pressure input, using both
resistive and capacitive sensing. zPatches are made by layering a piezo-resistive material …
resistive and capacitive sensing. zPatches are made by layering a piezo-resistive material …
[HTML][HTML] Around-device finger input on commodity smartwatches with learning guidance through discoverability
User interactions with smartwatches are limited due to one-finger usage on small touch
screens. However, smartwatch interaction capabilities can be extended beyond the screen …
screens. However, smartwatch interaction capabilities can be extended beyond the screen …
Placing and recalling virtual items on the skin
J Bergstrom-Lehtovirta, S Boring… - Proceedings of the 2017 …, 2017 - dl.acm.org
The human skin provides an ample, always-on surface for input to smart watches, mobile
phones, and remote displays. Using touch on bare skin to issue commands, however …
phones, and remote displays. Using touch on bare skin to issue commands, however …
Exploring the Effects of Virtually-Augmented Display Sizes on Users' Spatial Memory in Smartwatches
The small display size of the smartwatches makes it difficult to display large amounts of
information on the device. Prior work explored leveraging a second device (eg, Head …
information on the device. Prior work explored leveraging a second device (eg, Head …
Glance awareness and gaze interaction in smartwatches
Smartwatches are widely available and increasingly adopted by consumers. The most
common way of interacting with smartwatches is either touching a screen or pressing …
common way of interacting with smartwatches is either touching a screen or pressing …