Human--Computer interaction on the skin

J Bergström, K Hornbæk - ACM Computing Surveys (CSUR), 2019 - dl.acm.org
The skin offers exciting possibilities for human--computer interaction by enabling new types
of input and feedback. We survey 42 research papers on interfaces that allow users to give …

Biomedical sensors and applications of wearable technologies on arm and hand

M Seçkin, AÇ Seçkin, Ç Gençer - Biomedical Materials & Devices, 2023 - Springer
Global difficulties, such as rising healthcare costs and staff shortages, have accelerated the
transition to new wearable technologies in place of traditional healthcare services. With …

Watchconnect: A toolkit for prototyping smartwatch-centric cross-device applications

S Houben, N Marquardt - Proceedings of the 33rd annual ACM …, 2015 - dl.acm.org
People increasingly use smartwatches in tandem with other devices such as smartphones,
laptops or tablets. This allows for novel cross-device applications that use the watch as both …

Exploring non-touchscreen gestures for smartwatches

SS Arefin Shimon, C Lutton, Z Xu… - Proceedings of the …, 2016 - dl.acm.org
Although smartwatches are gaining popularity among mainstream consumers, the input
space is limited due to their small form factor. The goal of this work is to explore how to …

Magnetips: Combining fingertip tracking and haptic feedback for around-device interaction

J McIntosh, P Strohmeier, J Knibbe, S Boring… - Proceedings of the …, 2019 - dl.acm.org
Around-device interaction methods expand the available interaction space for mobile
devices; however, there is currently no way to simultaneously track a user's input and …

zPatch: Hybrid resistive/capacitive etextile input

P Strohmeier, J Knibbe, S Boring… - Proceedings of the twelfth …, 2018 - dl.acm.org
We present zPatch: an eTextile patch for hover, touch, and pressure input, using both
resistive and capacitive sensing. zPatches are made by layering a piezo-resistive material …

[HTML][HTML] Around-device finger input on commodity smartwatches with learning guidance through discoverability

XD Yang, K Hasan - International Journal of Human-Computer Studies, 2023 - Elsevier
User interactions with smartwatches are limited due to one-finger usage on small touch
screens. However, smartwatch interaction capabilities can be extended beyond the screen …

Placing and recalling virtual items on the skin

J Bergstrom-Lehtovirta, S Boring… - Proceedings of the 2017 …, 2017 - dl.acm.org
The human skin provides an ample, always-on surface for input to smart watches, mobile
phones, and remote displays. Using touch on bare skin to issue commands, however …

Exploring the Effects of Virtually-Augmented Display Sizes on Users' Spatial Memory in Smartwatches

ME Jannat, K Hasan - 2023 IEEE International Symposium on …, 2023 - ieeexplore.ieee.org
The small display size of the smartwatches makes it difficult to display large amounts of
information on the device. Prior work explored leveraging a second device (eg, Head …

Glance awareness and gaze interaction in smartwatches

D Akkil, J Kangas, J Rantala, P Isokoski… - Proceedings of the 33rd …, 2015 - dl.acm.org
Smartwatches are widely available and increasingly adopted by consumers. The most
common way of interacting with smartwatches is either touching a screen or pressing …