So predictable! continuous 3d hand trajectory prediction in virtual reality
NM Gamage, D Ishtaweera, M Weigel… - The 34th Annual ACM …, 2021 - dl.acm.org
We contribute a novel user-and activity-independent kinematics-based regressive model for
continuously predicting ballistic hand movements in virtual reality (VR). Compared to prior …
continuously predicting ballistic hand movements in virtual reality (VR). Compared to prior …
N-euro predictor: A neural network approach for smoothing and predicting motion trajectory
Jitter and lag severely impact the smoothness and responsiveness of user experience on
vision-based human-display interactive systems such as phones, TVs, and VR/AR. Current …
vision-based human-display interactive systems such as phones, TVs, and VR/AR. Current …
Head-coupled kinematic template matching: A prediction model for ray pointing in vr
R Henrikson, T Grossman, S Trowbridge… - Proceedings of the …, 2020 - dl.acm.org
This paper presents a new technique to predict the ray pointer landing position for selection
movements in virtual reality (VR) environments. The technique adapts and extends a prior …
movements in virtual reality (VR) environments. The technique adapts and extends a prior …
Predicting Mouse Positions Beyond a System's Latency Can Increase Throughput and User Experience in Linear Steering Tasks
Latency is present in all interactive systems and decreases user experience and
performance. Previous work developed approaches that predict user actions and show …
performance. Previous work developed approaches that predict user actions and show …
Single-tap Latency Reduction with Single-or Double-tap Prediction
Touch surfaces are widely utilized for smartphones, tablet PCs, and laptops (touchpad), and
single and double taps are the most basic and common operations on them. The detection …
single and double taps are the most basic and common operations on them. The detection …
What do Researchers Need when Implementing Novel Interaction Techniques?
T Raffaillac, S Huot - Proceedings of the ACM on Human-Computer …, 2022 - dl.acm.org
Interaction frameworks are the tools of choice for researchers and UI designers when
prototyping new and original interaction techniques. But with little knowledge about actual …
prototyping new and original interaction techniques. But with little knowledge about actual …
Do we need a faster mouse? Empirical evaluation of asynchronicity-induced jitter
In gaming, accurately rendering input signals on a display is crucial, both spatially and
temporally. However, the asynchronicity between the input and output signal frequencies …
temporally. However, the asynchronicity between the input and output signal frequencies …
TriboTouch: Micro-Patterned Surfaces for Low Latency Touchscreens
Touchscreen tracking latency, often 80ms or more, creates a rubber-banding effect in
everyday direct manipulation tasks such as dragging, scrolling, and drawing. This has been …
everyday direct manipulation tasks such as dragging, scrolling, and drawing. This has been …
PredicTaps: latency reduction technique for single-taps based on recognition for single-tap or double-tap
In general, a system with touch input waits for a certain period of time (typically 350--500 ms)
for a subsequent tap to determine whether the initial tap was a single tap or the first tap of a …
for a subsequent tap to determine whether the initial tap was a single tap or the first tap of a …
Modeling and reducing spatial jitter caused by asynchronous input and output rates
Jitter in interactive systems occurs when visual feedback is perceived as unstable or
trembling even though the input signal is smooth or stationary. It can have multiple causes …
trembling even though the input signal is smooth or stationary. It can have multiple causes …