So predictable! continuous 3d hand trajectory prediction in virtual reality

NM Gamage, D Ishtaweera, M Weigel… - The 34th Annual ACM …, 2021 - dl.acm.org
We contribute a novel user-and activity-independent kinematics-based regressive model for
continuously predicting ballistic hand movements in virtual reality (VR). Compared to prior …

N-euro predictor: A neural network approach for smoothing and predicting motion trajectory

Q Shao, J Wang, B Zhou, VA Tran, G Krishnan… - Proceedings of the …, 2023 - dl.acm.org
Jitter and lag severely impact the smoothness and responsiveness of user experience on
vision-based human-display interactive systems such as phones, TVs, and VR/AR. Current …

Head-coupled kinematic template matching: A prediction model for ray pointing in vr

R Henrikson, T Grossman, S Trowbridge… - Proceedings of the …, 2020 - dl.acm.org
This paper presents a new technique to predict the ray pointer landing position for selection
movements in virtual reality (VR) environments. The technique adapts and extends a prior …

Predicting Mouse Positions Beyond a System's Latency Can Increase Throughput and User Experience in Linear Steering Tasks

J Wiese, N Henze - Proceedings of Mensch und Computer 2023, 2023 - dl.acm.org
Latency is present in all interactive systems and decreases user experience and
performance. Previous work developed approaches that predict user actions and show …

Single-tap Latency Reduction with Single-or Double-tap Prediction

N Nishida, K Ikematsu, J Sato, S Yamanaka… - Proceedings of the …, 2023 - dl.acm.org
Touch surfaces are widely utilized for smartphones, tablet PCs, and laptops (touchpad), and
single and double taps are the most basic and common operations on them. The detection …

What do Researchers Need when Implementing Novel Interaction Techniques?

T Raffaillac, S Huot - Proceedings of the ACM on Human-Computer …, 2022 - dl.acm.org
Interaction frameworks are the tools of choice for researchers and UI designers when
prototyping new and original interaction techniques. But with little knowledge about actual …

Do we need a faster mouse? Empirical evaluation of asynchronicity-induced jitter

A Ham, J Lim, S Kim - The 34th Annual ACM Symposium on User …, 2021 - dl.acm.org
In gaming, accurately rendering input signals on a display is crucial, both spatially and
temporally. However, the asynchronicity between the input and output signal frequencies …

TriboTouch: Micro-Patterned Surfaces for Low Latency Touchscreens

C Shultz, D Kim, K Ahuja, C Harrison - … of the 2022 CHI Conference on …, 2022 - dl.acm.org
Touchscreen tracking latency, often 80ms or more, creates a rubber-banding effect in
everyday direct manipulation tasks such as dragging, scrolling, and drawing. This has been …

PredicTaps: latency reduction technique for single-taps based on recognition for single-tap or double-tap

K Ikematsu, K Tsubouchi, S Yamanaka - … of the 2020 CHI Conference on …, 2020 - dl.acm.org
In general, a system with touch input waits for a certain period of time (typically 350--500 ms)
for a subsequent tap to determine whether the initial tap was a single tap or the first tap of a …

Modeling and reducing spatial jitter caused by asynchronous input and output rates

A Antoine, M Nancel, E Ge, J Zheng… - Proceedings of the 33rd …, 2020 - dl.acm.org
Jitter in interactive systems occurs when visual feedback is perceived as unstable or
trembling even though the input signal is smooth or stationary. It can have multiple causes …