When and how video games can be good: A review of the positive effects of video games on well-being

YJ Halbrook, AT O'Donnell… - Perspectives on …, 2019 - journals.sagepub.com
Video games are a source of entertainment for a wide population and have varied effects on
well-being. The purpose of this article is to comprehensively examine game-play research to …

Are games effective learning tools? A review of educational games

S De Freitas - Journal of Educational Technology & Society, 2018 - JSTOR
The literature around the use, efficacy and design of educational games and game-based
learning approaches has been building up gradually and in phases, across different …

The association between video gaming and psychological functioning

JM Von der Heiden, B Braun, KW Müller… - Frontiers in …, 2019 - frontiersin.org
Video gaming is an extremely popular leisure-time activity with more than two billion users
worldwide. However, the media as well as professionals have underscored the potential …

An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games

EA Boyle, T Hainey, TM Connolly, G Gray, J Earp… - Computers & …, 2016 - Elsevier
Continuing interest in digital games indicated that it would be useful to update Connolly et
al.'s (2012) systematic literature review of empirical evidence about the positive impacts and …

Entertainment video games for academic learning: A systematic review

L Martinez, M Gimenes… - Journal of Educational …, 2022 - journals.sagepub.com
Entertainment video games are very popular among young audiences. Nevertheless,
despite their potential to improve cognitive functioning, they are still studied rarely as a tool …

A bird's eye view of civilians killed by police in 2015: Further evidence of implicit bias

J Nix, BA Campbell, EH Byers… - Criminology & Public …, 2017 - Wiley Online Library
Research Summary We analyzed 990 police fatal shootings using data compiled by The
Washington Post in 2015. After first providing a basic descriptive analysis of these shootings …

Screen time and sleep among school-aged children and adolescents: a systematic literature review

L Hale, S Guan - Sleep medicine reviews, 2015 - Elsevier
We systematically examined and updated the scientific literature on the association between
screen time (eg, television, computers, video games, and mobile devices) and sleep …

[HTML][HTML] Does playing violent video games cause aggression? A longitudinal intervention study

S Kühn, DT Kugler, K Schmalen… - Molecular …, 2019 - nature.com
It is a widespread concern that violent video games promote aggression, reduce pro-social
behaviour, increase impulsivity and interfere with cognition as well as mood in its players …

Media effects: Theory and research

PM Valkenburg, J Peter… - Annual review of …, 2016 - annualreviews.org
This review analyzes trends and commonalities among prominent theories of media effects.
On the basis of exemplary meta-analyses of media effects and bibliometric studies of well …

Video games do affect social outcomes: A meta-analytic review of the effects of violent and prosocial video game play

T Greitemeyer, DO Mügge - Personality and social …, 2014 - journals.sagepub.com
Whether video game play affects social behavior is a topic of debate. Many argue that
aggression and helping are affected by video game play, whereas this stance is disputed by …