When and how video games can be good: A review of the positive effects of video games on well-being
YJ Halbrook, AT O'Donnell… - Perspectives on …, 2019 - journals.sagepub.com
Video games are a source of entertainment for a wide population and have varied effects on
well-being. The purpose of this article is to comprehensively examine game-play research to …
well-being. The purpose of this article is to comprehensively examine game-play research to …
Are games effective learning tools? A review of educational games
S De Freitas - Journal of Educational Technology & Society, 2018 - JSTOR
The literature around the use, efficacy and design of educational games and game-based
learning approaches has been building up gradually and in phases, across different …
learning approaches has been building up gradually and in phases, across different …
The association between video gaming and psychological functioning
JM Von der Heiden, B Braun, KW Müller… - Frontiers in …, 2019 - frontiersin.org
Video gaming is an extremely popular leisure-time activity with more than two billion users
worldwide. However, the media as well as professionals have underscored the potential …
worldwide. However, the media as well as professionals have underscored the potential …
An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games
Continuing interest in digital games indicated that it would be useful to update Connolly et
al.'s (2012) systematic literature review of empirical evidence about the positive impacts and …
al.'s (2012) systematic literature review of empirical evidence about the positive impacts and …
Entertainment video games for academic learning: A systematic review
L Martinez, M Gimenes… - Journal of Educational …, 2022 - journals.sagepub.com
Entertainment video games are very popular among young audiences. Nevertheless,
despite their potential to improve cognitive functioning, they are still studied rarely as a tool …
despite their potential to improve cognitive functioning, they are still studied rarely as a tool …
A bird's eye view of civilians killed by police in 2015: Further evidence of implicit bias
J Nix, BA Campbell, EH Byers… - Criminology & Public …, 2017 - Wiley Online Library
Research Summary We analyzed 990 police fatal shootings using data compiled by The
Washington Post in 2015. After first providing a basic descriptive analysis of these shootings …
Washington Post in 2015. After first providing a basic descriptive analysis of these shootings …
Screen time and sleep among school-aged children and adolescents: a systematic literature review
L Hale, S Guan - Sleep medicine reviews, 2015 - Elsevier
We systematically examined and updated the scientific literature on the association between
screen time (eg, television, computers, video games, and mobile devices) and sleep …
screen time (eg, television, computers, video games, and mobile devices) and sleep …
[HTML][HTML] Does playing violent video games cause aggression? A longitudinal intervention study
S Kühn, DT Kugler, K Schmalen… - Molecular …, 2019 - nature.com
It is a widespread concern that violent video games promote aggression, reduce pro-social
behaviour, increase impulsivity and interfere with cognition as well as mood in its players …
behaviour, increase impulsivity and interfere with cognition as well as mood in its players …
Media effects: Theory and research
PM Valkenburg, J Peter… - Annual review of …, 2016 - annualreviews.org
This review analyzes trends and commonalities among prominent theories of media effects.
On the basis of exemplary meta-analyses of media effects and bibliometric studies of well …
On the basis of exemplary meta-analyses of media effects and bibliometric studies of well …
Video games do affect social outcomes: A meta-analytic review of the effects of violent and prosocial video game play
T Greitemeyer, DO Mügge - Personality and social …, 2014 - journals.sagepub.com
Whether video game play affects social behavior is a topic of debate. Many argue that
aggression and helping are affected by video game play, whereas this stance is disputed by …
aggression and helping are affected by video game play, whereas this stance is disputed by …