A critical review of digital game literacies in the English classroom

A Bacalja - L1-Educational Studies in Language and Literature, 2022 - l1research.org
This paper reviews research into the use of digital games in the L1 English classroom. It
deals specifically with qualitative case study research investigating the potentialities of these …

Refreshing the affinity space concept: evolving understandings of learning via social media platforms in an algorithmic age

AR Oliveri, JP Carpenter - Information and Learning Sciences, 2024 - emerald.com
Purpose The purpose of this conceptual paper is to describe how the affinity space concept
has been used to frame learning via social media, and call for and discuss a refresh of the …

Refrains of Friendship in Young Children's Postdigital Play

K Pettersen, C Ehret - Journal of Literacy Research, 2024 - journals.sagepub.com
Today, digital media technologies are ubiquitous and mundane, making the relationship
between digital and analog messy and porous. This postdigital condition prompts new …

Developing methods to trace participation patterns across online writing

AM Magnifico, JC Lammers, JS Curwood - Learning, Culture and Social …, 2020 - Elsevier
Scholars of media literacy have described a range of ways adolescents use digital tools
across spaces to conceptualize, produce, and share creative works. Research often focuses …

New literacies in participatory cultures: The assumption of trust

VL Marsh, MJ Hoff - E-Learning and Digital Media, 2019 - journals.sagepub.com
New literacies research and theory touts the advantages of participatory cultures where
youth collaborate, connect, and share knowledge. However, these practices assume a …

Nonverbal communication analysis as mixed analysis

AJ Onwuegbuzie, SS Abrams - The Routledge reviewer's guide to …, 2021 - taylorfrancis.com
Inspired by Onwuegbuzie and Combs's three-dimensional model for categorizing and
organizing orientations for mixed analysis, the nonverbal communication analysis model …

Virtual convergence: Exploring culture and meaning in playscapes

SS Abrams, J Rowsell… - Teachers College …, 2017 - journals.sagepub.com
Background Research into digital practices and cultures repeatedly calls attention to the
complexity of communication spaces and meaning-making practices. With the blurring of …

Children's digital gaming cultures

P Aarsand - The Routledge International Handbook of Children …, 2022 - taylorfrancis.com
The chapter looks into singularities and multiplicities of children's gaming practices. It
problematizes the idea that there is a particular gaming culture for children, arguing that we …

How young adult videogames materialize senses of self through ludonarrative affects: understanding identity and embodiment through sociomaterial analysis

C Ehret, E Mannard, JS Curwood - Learning, Media and …, 2022 - Taylor & Francis
This article contributes a novel mode of sociomaterial analysis that develops critical
methodologies to analyze how videogames participate in the production of affect during …

[PDF][PDF] Decoding Cultural Affinity in Video Games: An examination of narrative expression, visual aesthetics, and interactive design in the digital era

G Vindigni - Advances in Social Sciences Research Journal, 2023 - researchgate.net
Academic discourse and studies have investigated the interplay between video games and
cultural heritage, concerning how cultural values link digital transformations with traditional …