Axis-aligned filtering for interactive sampled soft shadows
We develop a simple and efficient method for soft shadows from planar area light sources,
based on explicit occlusion calculation by raytracing, followed by adaptive image-space …
based on explicit occlusion calculation by raytracing, followed by adaptive image-space …
Sample based visibility for soft shadows using Alias‐free shadow maps
E Sintorn, E Eisemann… - Computer Graphics Forum, 2008 - Wiley Online Library
This paper introduces an accurate real‐time soft shadow algorithm that uses sample based
visibility. Initially, we present a GPU‐based alias‐free hard shadow map algorithm that …
visibility. Initially, we present a GPU‐based alias‐free hard shadow map algorithm that …
Survey of shadow volume algorithms in computer graphics
H Kolivand, MS Sunar - IETE Technical Review, 2013 - Taylor & Francis
This study will provide an overview of popular and famous algorithms and techniques in
shadow generation based on shadow volumes. It characterizes well-known techniques …
shadow generation based on shadow volumes. It characterizes well-known techniques …
Casting shadows in real time
E Eisemann, U Assarsson, M Schwarz… - ACM SIGGRAPH ASIA …, 2009 - dl.acm.org
Shadows are crucial for enhancing realism and provide important visual cues. In recent
years, many important contributions have been made both for hard shadows and soft …
years, many important contributions have been made both for hard shadows and soft …
Soft irregular shadow mapping: fast, high-quality, and robust soft shadows
We introduce a straightforward, robust, and efficient algorithm for rendering high-quality soft
shadows in dynamic scenes. Each frame, points in the scene visible from the eye are …
shadows in dynamic scenes. Each frame, points in the scene visible from the eye are …
Packet‐based hierarchal soft shadow mapping
Recent soft shadow mapping techniques based on back‐projection can render high quality
soft shadows in real time. However, real time high quality rendering of large penumbrae is …
soft shadows in real time. However, real time high quality rendering of large penumbrae is …
Efficient real-time shadows
E Eisemann, U Assarsson, M Schwarz… - ACM SIGGRAPH 2013 …, 2013 - dl.acm.org
This course provides an overview of efficient, real-time shadow algorithms. It presents the
theoretical background but also discusses implementation details for facilitating efficient …
theoretical background but also discusses implementation details for facilitating efficient …
Visibility silhouettes for semi‐analytic spherical integration
At each shade point, the spherical visibility function encodes occlusion from surrounding
geometry, in all directions. Computing this function is difficult and point‐sampling …
geometry, in all directions. Computing this function is difficult and point‐sampling …
Fast indirect illumination using layered depth images
We present a novel hybrid rendering method for diffuse and glossy indirect illumination. A
scene is rendered using standard rasterization on a GPU. In a shader, secondary ray …
scene is rendered using standard rasterization on a GPU. In a shader, secondary ray …
GEARS: A general and efficient algorithm for rendering shadows
We present a soft shadow rendering algorithm that is general, efficient and accurate. The
algorithm supports fully dynamic scenes, with moving and deforming blockers and receivers …
algorithm supports fully dynamic scenes, with moving and deforming blockers and receivers …