A review of digital terrain modeling
Terrains are a crucial component of three‐dimensional scenes and are present in many
Computer Graphics applications. Terrain modeling methods focus on capturing landforms in …
Computer Graphics applications. Terrain modeling methods focus on capturing landforms in …
[PDF][PDF] Interactive example-based terrain authoring with conditional generative adversarial networks.
Despite more than thirty years of research in terrain modeling, authoring virtual terrains by
using contemporary techniques remains a demanding task. One reason for this difficulty is …
using contemporary techniques remains a demanding task. One reason for this difficulty is …
Paleogeographic reconstructions using QGIS: Introducing Terra Antiqua plugin and its application to 30 and 50 Ma maps
Paleogeographic maps play a central integrating role across all the disciplines of the Earth
System Sciences. They increasingly serve as boundary conditions for climate, earth, and life …
System Sciences. They increasingly serve as boundary conditions for climate, earth, and life …
Forming terrains by glacial erosion
We introduce the first solution for simulating the formation and evolution of glaciers, together
with their attendant erosive effects, for periods covering the combination of glacial and inter …
with their attendant erosive effects, for periods covering the combination of glacial and inter …
Authoring landscapes by combining ecosystem and terrain erosion simulation
We introduce a novel framework for interactive landscape authoring that supports bi-
directional feedback between erosion and vegetation simulation. Vegetation and terrain …
directional feedback between erosion and vegetation simulation. Vegetation and terrain …
CityCraft: 3D virtual city creation from a single image
This paper introduces a method to generate a three-dimensional (3D) virtual model of an
imaginary city from a single street-view image to represent the appearance of the city in a …
imaginary city from a single street-view image to represent the appearance of the city in a …
Efficient debris-flow simulation for steep terrain erosion
Erosion simulation is a common approach used for generating and authoring mountainous
terrains. While water is considered the primary erosion factor, its simulation fails to capture …
terrains. While water is considered the primary erosion factor, its simulation fails to capture …
Sparse representation of terrains for procedural modeling
In this paper, we present a simple and efficient method to represent terrains as elevation
functions built from linear combinations of landform features (atoms). These features can be …
functions built from linear combinations of landform features (atoms). These features can be …
Sculpting mountains: Interactive terrain modeling based on subsurface geology
Most mountain ranges are formed by the compression and folding of colliding tectonic
plates. Subduction of one plate causes large-scale asymmetry while their layered …
plates. Subduction of one plate causes large-scale asymmetry while their layered …
Real‐time Terrain Enhancement with Controlled Procedural Patterns
Assisting the authoring of virtual terrains is a perennial challenge in the creation of
convincing synthetic landscapes. Particularly, there is a need for augmenting artist …
convincing synthetic landscapes. Particularly, there is a need for augmenting artist …