A review of digital terrain modeling

E Galin, E Guérin, A Peytavie… - Computer Graphics …, 2019 - Wiley Online Library
Terrains are a crucial component of three‐dimensional scenes and are present in many
Computer Graphics applications. Terrain modeling methods focus on capturing landforms in …

[PDF][PDF] Interactive example-based terrain authoring with conditional generative adversarial networks.

É Guérin, J Digne, E Galin, A Peytavie, C Wolf… - ACM Trans …, 2017 - hal.science
Despite more than thirty years of research in terrain modeling, authoring virtual terrains by
using contemporary techniques remains a demanding task. One reason for this difficulty is …

Paleogeographic reconstructions using QGIS: Introducing Terra Antiqua plugin and its application to 30 and 50 Ma maps

J Aminov, G Dupont-Nivet, D Ruiz, B Gailleton - Earth-Science Reviews, 2023 - Elsevier
Paleogeographic maps play a central integrating role across all the disciplines of the Earth
System Sciences. They increasingly serve as boundary conditions for climate, earth, and life …

Forming terrains by glacial erosion

G Cordonnier, G Jouvet, A Peytavie, J Braun… - ACM Transactions on …, 2023 - dl.acm.org
We introduce the first solution for simulating the formation and evolution of glaciers, together
with their attendant erosive effects, for periods covering the combination of glacial and inter …

Authoring landscapes by combining ecosystem and terrain erosion simulation

G Cordonnier, E Galin, J Gain, B Benes… - ACM Transactions on …, 2017 - dl.acm.org
We introduce a novel framework for interactive landscape authoring that supports bi-
directional feedback between erosion and vegetation simulation. Vegetation and terrain …

CityCraft: 3D virtual city creation from a single image

S Kim, D Kim, S Choi - The Visual Computer, 2020 - Springer
This paper introduces a method to generate a three-dimensional (3D) virtual model of an
imaginary city from a single street-view image to represent the appearance of the city in a …

Efficient debris-flow simulation for steep terrain erosion

A Jain, B Benes, G Cordonnier - ACM Transactions on Graphics (TOG), 2024 - dl.acm.org
Erosion simulation is a common approach used for generating and authoring mountainous
terrains. While water is considered the primary erosion factor, its simulation fails to capture …

Sparse representation of terrains for procedural modeling

E Guérin, J Digne, E Galin… - Computer Graphics …, 2016 - Wiley Online Library
In this paper, we present a simple and efficient method to represent terrains as elevation
functions built from linear combinations of landform features (atoms). These features can be …

Sculpting mountains: Interactive terrain modeling based on subsurface geology

G Cordonnier, MP Cani, B Benes… - IEEE transactions on …, 2017 - ieeexplore.ieee.org
Most mountain ranges are formed by the compression and folding of colliding tectonic
plates. Subduction of one plate causes large-scale asymmetry while their layered …

Real‐time Terrain Enhancement with Controlled Procedural Patterns

C Grenier, E Guérin, É Galin… - Computer Graphics …, 2024 - Wiley Online Library
Assisting the authoring of virtual terrains is a perennial challenge in the creation of
convincing synthetic landscapes. Particularly, there is a need for augmenting artist …