Much realistic, such wow! a systematic literature review of realism in digital games

K Rogers, S Karaosmanoglu, M Altmeyer… - Proceedings of the …, 2022 - dl.acm.org
Researchers reference realism in digital games without sufficient specificity. Without clarity
about the dimensions of realism, we cannot assess how and when to aim for a higher …

Statistical significance testing at chi play: Challenges and opportunities for more transparency

JB Vornhagen, A Tyack, ED Mekler - Proceedings of the annual …, 2020 - dl.acm.org
Statistical Significance Testing--or Null Hypothesis Significance Testing (NHST)--is common
to quantitative CHI PLAY research. Drawing from recent work in HCI and psychology …

Self-determination theory in HCI games research: Current uses and open questions

A Tyack, ED Mekler - Proceedings of the 2020 CHI conference on human …, 2020 - dl.acm.org
Self-Determination Theory (SDT), a major psychological theory of human motivation, has
become increasingly popular in Human-Computer Interaction (HCI) research on games and …

Drag: on: A virtual reality controller providing haptic feedback based on drag and weight shift

A Zenner, A Krüger - Proceedings of the 2019 CHI Conference on …, 2019 - dl.acm.org
Standard controllers for virtual reality (VR) lack sophisticated means to convey a realistic,
kinesthetic impression of size, resistance or inertia. We present the concept and …

Examining design choices of questionnaires in VR user studies

D Alexandrovsky, S Putze, M Bonfert… - Proceedings of the …, 2020 - dl.acm.org
Questionnaires are among the most common research tools in virtual reality (VR) user
studies. Transitioning from virtuality to reality for giving self-reports on VR experiences can …

Haptic fidelity framework: Defining the factors of realistic haptic feedback for virtual reality

T Muender, M Bonfert, AV Reinschluessel… - Proceedings of the …, 2022 - dl.acm.org
Providing haptic feedback in virtual reality to make the experience more realistic has
become a strong focus of research in recent years. The resulting haptic feedback systems …

Aero-plane: A handheld force-feedback device that renders weight motion illusion on a virtual 2d plane

S Je, MJ Kim, W Lee, B Lee, XD Yang… - Proceedings of the …, 2019 - dl.acm.org
Force feedback is said to be the next frontier in virtual reality (VR). Recently, with consumers
pushing forward with untethered VR, researchers turned away from solutions based on …

Combining dynamic passive haptics and haptic retargeting for enhanced haptic feedback in virtual reality

A Zenner, K Ullmann, A Krüger - IEEE Transactions on …, 2021 - ieeexplore.ieee.org
To provide immersive haptic experiences, proxy-based haptic feedback systems for virtual
reality (VR) face two central challenges:(1) similarity, and (2) colocation. While to solve …

Effect of render resolution on gameplay experience, performance, and simulator sickness in virtual reality games

J Wang, R Shi, Z Xiao, X Qin, HN Liang - Proceedings of the ACM on …, 2022 - dl.acm.org
Higher resolution is one of the main directions and drivers in the development of virtual
reality (VR) head-mounted displays (HMDs). However, given its associated higher cost, it is …

Directions for 3D user interface research from consumer VR games

A Steed, TM Takala, D Archer, W Lages… - … on Visualization and …, 2021 - ieeexplore.ieee.org
With the continuing development of affordable immersive virtual reality (VR) systems, there
is now a growing market for consumer content. The current form of consumer systems is not …