[HTML][HTML] Cyborg Children: A Systematic Literature Review on the Experience of Children Using Extended Reality
M Everri, M Heitmayer - Children, 2024 - mdpi.com
This literature review presents a comprehensive and systematic account of research on the
experiences of children with extended reality (XR), including VR, AR, and other types of …
experiences of children with extended reality (XR), including VR, AR, and other types of …
Exploring Situated Empathy through a Metaverse Campus
Virtual Reality (VR) is promising in communicating people's hardship experiences in
simulated situations. This can help foster empathy among people. In this paper, we present …
simulated situations. This can help foster empathy among people. In this paper, we present …
We are oulu: Exploring situated empathy through a communal virtual reality experience
In this research, we explore and measure situated empathy. We focus on the hardships of an
international community in a foreign country using a virtual reality experiment. Our aim is to …
international community in a foreign country using a virtual reality experiment. Our aim is to …
Fruit golf: An asymmetrical shared space vr/mobile experience
S Nilsson, T Nilsson, L Russell, B Costa… - ACM SIGGRAPH 2022 …, 2022 - dl.acm.org
While the global COVID-19 pandemic did not catalyze widespread adoption of virtual reality
(VR) technologies across all industries as some had anticipated, studies like Hall et al. from …
(VR) technologies across all industries as some had anticipated, studies like Hall et al. from …
What Makes First Steps Users Rave About Virtual Reality? An Explorative Qualitative Study of Consumers' First VR Experience
J Abdinoor, Y Chen - International Conference on Human-Computer …, 2023 - Springer
First experiences can make or break a new product. If consumers love it, they rave about the
product and encourage others to try it. If they don't, they move on and discourage others from …
product and encourage others to try it. If they don't, they move on and discourage others from …
[PDF][PDF] Youth Perceptions on Learning in Immersive Virtual Reality: Developing and Assessing Essential Socioemotional Skills
BJ Olson - 2022 - harvest.usask.ca
This qualitative study investigated youth perceptions of educational virtual reality (VR) for
developing socioemotional skills. A constructivist theoretical framework was utilized to guide …
developing socioemotional skills. A constructivist theoretical framework was utilized to guide …
Start with the Human, Technology Comes Later: Values for the Digital Transformation of Peacekeeping
Abstract As the United Nations inevitably embarks on the digital transformation of
peacekeeping, it raises key questions—'technology'or 'human'first. This paper argues that …
peacekeeping, it raises key questions—'technology'or 'human'first. This paper argues that …
Virtual and Augmented Reality Interfaces for 3D Mesopotamian Environments and Artefacts–A Survey
R Rhodes, SL Woolley - 36th International BCS Human …, 2023 - scienceopen.com
This paper surveys twenty years of published works and implementations of virtual reality
(VR), augmented reality (AR) and 3D repositories relevant to ancient Mesopotamia. Results …
(VR), augmented reality (AR) and 3D repositories relevant to ancient Mesopotamia. Results …
Towards Design for Virtual Interconnected Curation Spaces of Heritage Artefacts, Experiences and Histories
Where immersive museum and digital heritage experiences exist, they are often only
available for limited project timespans, and they are not generally connected to similar …
available for limited project timespans, and they are not generally connected to similar …
Interactive 3D viewer interfaces for virtual museum artefacts
This paper accompanies an Interactions Gallery exhibit of interfaces to 3D artefacts at the
2022 BCS Human-Computer Interaction (HCI) Conference. The exhibit introduces …
2022 BCS Human-Computer Interaction (HCI) Conference. The exhibit introduces …