[HTML][HTML] Cyborg Children: A Systematic Literature Review on the Experience of Children Using Extended Reality

M Everri, M Heitmayer - Children, 2024 - mdpi.com
This literature review presents a comprehensive and systematic account of research on the
experiences of children with extended reality (XR), including VR, AR, and other types of …

Exploring Situated Empathy through a Metaverse Campus

V Paananen, S Kiarostami, LH Lee, A Visuri… - Proceedings of the 26th …, 2023 - dl.acm.org
Virtual Reality (VR) is promising in communicating people's hardship experiences in
simulated situations. This can help foster empathy among people. In this paper, we present …

We are oulu: Exploring situated empathy through a communal virtual reality experience

MS Kiarostami, A Visuri, S Hosio - 2022 IEEE Conference on …, 2022 - ieeexplore.ieee.org
In this research, we explore and measure situated empathy. We focus on the hardships of an
international community in a foreign country using a virtual reality experiment. Our aim is to …

Fruit golf: An asymmetrical shared space vr/mobile experience

S Nilsson, T Nilsson, L Russell, B Costa… - ACM SIGGRAPH 2022 …, 2022 - dl.acm.org
While the global COVID-19 pandemic did not catalyze widespread adoption of virtual reality
(VR) technologies across all industries as some had anticipated, studies like Hall et al. from …

What Makes First Steps Users Rave About Virtual Reality? An Explorative Qualitative Study of Consumers' First VR Experience

J Abdinoor, Y Chen - International Conference on Human-Computer …, 2023 - Springer
First experiences can make or break a new product. If consumers love it, they rave about the
product and encourage others to try it. If they don't, they move on and discourage others from …

[PDF][PDF] Youth Perceptions on Learning in Immersive Virtual Reality: Developing and Assessing Essential Socioemotional Skills

BJ Olson - 2022 - harvest.usask.ca
This qualitative study investigated youth perceptions of educational virtual reality (VR) for
developing socioemotional skills. A constructivist theoretical framework was utilized to guide …

Start with the Human, Technology Comes Later: Values for the Digital Transformation of Peacekeeping

L Hall, S Paracha, G Hagan-Green - Interacting with Computers, 2021 - academic.oup.com
Abstract As the United Nations inevitably embarks on the digital transformation of
peacekeeping, it raises key questions—'technology'or 'human'first. This paper argues that …

Virtual and Augmented Reality Interfaces for 3D Mesopotamian Environments and Artefacts–A Survey

R Rhodes, SL Woolley - 36th International BCS Human …, 2023 - scienceopen.com
This paper surveys twenty years of published works and implementations of virtual reality
(VR), augmented reality (AR) and 3D repositories relevant to ancient Mesopotamia. Results …

Towards Design for Virtual Interconnected Curation Spaces of Heritage Artefacts, Experiences and Histories

R Rhodes, S Woolley, D White - 2024 - eprints.staffs.ac.uk
Where immersive museum and digital heritage experiences exist, they are often only
available for limited project timespans, and they are not generally connected to similar …

Interactive 3D viewer interfaces for virtual museum artefacts

S Woolley, T Collins, E Gehlken… - 35th British HCI …, 2022 - e-space.mmu.ac.uk
This paper accompanies an Interactions Gallery exhibit of interfaces to 3D artefacts at the
2022 BCS Human-Computer Interaction (HCI) Conference. The exhibit introduces …