[HTML][HTML] Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based …

J Krath, L Schürmann, HFO Von Korflesch - Computers in Human Behavior, 2021 - Elsevier
Despite increasing scientific interest in explaining how gamification supports positive affect
and motivation, behavior change and learning, there is still a lack of an overview of the …

Gameful Experience Questionnaire (GAMEFULQUEST): an instrument for measuring the perceived gamefulness of system use

J Högberg, J Hamari, E Wästlund - User modeling and user-adapted …, 2019 - Springer
In this paper, we present the development and validation of an instrument for measuring
users' gameful experience while using a service. Either intentionally or unintentionally …

[HTML][HTML] Serious gaming technology in upper extremity rehabilitation: scoping review

E Koutsiana, I Ladakis, D Fotopoulos, A Chytas… - JMIR Serious …, 2020 - games.jmir.org
Background: Serious gaming has increasingly gained attention as a potential new
component in clinical practice. Specifically, its use in the rehabilitation of motor dysfunctions …

A framework and immersive serious game for mild cognitive impairment

SYJ Lau, H Agius - Multimedia Tools and Applications, 2021 - Springer
Cognitive decline is common in the elderly. As a result, a range of cognitive rehabilitation
games have been proposed to supplement or replace traditional rehabilitative training by …

A survey on gamification for health rehabilitation care: Applications, opportunities, and open challenges

NM Tuah, F Ahmedy, A Gani, LN Yong - Information, 2021 - mdpi.com
Research trends in gamification have shown a significant diversity in various areas of e-
health, particularly in addressing the issues of rehabilitation and physical activity …

Understanding digital technology trends in healthcare and preventive strategy

CB Susilo, I Jayanto, I Kusumawaty - International Journal of Health and …, 2021 - neliti.com
Current technological trends are not only the result of the lifestyle choices of technology
users and the benefits and advantages provided by this technology but also as what …

Effects of gamification and communication in virtual reality frozen shoulder rehabilitation for enhanced rehabilitation continuity

T Ota, T Nakamura, H Kuzuoka - IEEE Access, 2023 - ieeexplore.ieee.org
The monotony of movements makes frozen shoulder rehabilitation an boring task for certain
patients. This study posits that gamification and the presence of others can effectively …

A systematic review on the usability of robotic and virtual reality devices in neuromotor rehabilitation: patients' and healthcare professionals' perspective

F Zanatta, A Giardini, A Pierobon, M D'Addario… - BMC health services …, 2022 - Springer
Background The application of virtual reality (VR) and robotic devices in neuromotor
rehabilitation has provided promising evidence in terms of efficacy, so far. Usability …

A usability study of a serious game in cognitive rehabilitation: a compensatory navigation training in acquired brain injury patients

MNA Kuil, JMA Visser-Meily, AWM Evers… - Frontiers in …, 2018 - frontiersin.org
Acquired brain injury patients often report navigation impairments. A cognitive rehabilitation
therapy has been designed in the form of a serious game. The aim of the serious game is to …

Adaptive rehabilitation bots in serious games

I Afyouni, A Murad, A Einea - Sensors, 2020 - mdpi.com
In recent years, we have witnessed a growing adoption of serious games in
telerehabilitation by taking advantage of advanced multimedia technologies such as motion …