[HTML][HTML] Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based …
J Krath, L Schürmann, HFO Von Korflesch - Computers in Human Behavior, 2021 - Elsevier
Despite increasing scientific interest in explaining how gamification supports positive affect
and motivation, behavior change and learning, there is still a lack of an overview of the …
and motivation, behavior change and learning, there is still a lack of an overview of the …
Gameful Experience Questionnaire (GAMEFULQUEST): an instrument for measuring the perceived gamefulness of system use
In this paper, we present the development and validation of an instrument for measuring
users' gameful experience while using a service. Either intentionally or unintentionally …
users' gameful experience while using a service. Either intentionally or unintentionally …
[HTML][HTML] Serious gaming technology in upper extremity rehabilitation: scoping review
Background: Serious gaming has increasingly gained attention as a potential new
component in clinical practice. Specifically, its use in the rehabilitation of motor dysfunctions …
component in clinical practice. Specifically, its use in the rehabilitation of motor dysfunctions …
A framework and immersive serious game for mild cognitive impairment
SYJ Lau, H Agius - Multimedia Tools and Applications, 2021 - Springer
Cognitive decline is common in the elderly. As a result, a range of cognitive rehabilitation
games have been proposed to supplement or replace traditional rehabilitative training by …
games have been proposed to supplement or replace traditional rehabilitative training by …
A survey on gamification for health rehabilitation care: Applications, opportunities, and open challenges
Research trends in gamification have shown a significant diversity in various areas of e-
health, particularly in addressing the issues of rehabilitation and physical activity …
health, particularly in addressing the issues of rehabilitation and physical activity …
Understanding digital technology trends in healthcare and preventive strategy
Current technological trends are not only the result of the lifestyle choices of technology
users and the benefits and advantages provided by this technology but also as what …
users and the benefits and advantages provided by this technology but also as what …
Effects of gamification and communication in virtual reality frozen shoulder rehabilitation for enhanced rehabilitation continuity
T Ota, T Nakamura, H Kuzuoka - IEEE Access, 2023 - ieeexplore.ieee.org
The monotony of movements makes frozen shoulder rehabilitation an boring task for certain
patients. This study posits that gamification and the presence of others can effectively …
patients. This study posits that gamification and the presence of others can effectively …
A systematic review on the usability of robotic and virtual reality devices in neuromotor rehabilitation: patients' and healthcare professionals' perspective
Background The application of virtual reality (VR) and robotic devices in neuromotor
rehabilitation has provided promising evidence in terms of efficacy, so far. Usability …
rehabilitation has provided promising evidence in terms of efficacy, so far. Usability …
A usability study of a serious game in cognitive rehabilitation: a compensatory navigation training in acquired brain injury patients
MNA Kuil, JMA Visser-Meily, AWM Evers… - Frontiers in …, 2018 - frontiersin.org
Acquired brain injury patients often report navigation impairments. A cognitive rehabilitation
therapy has been designed in the form of a serious game. The aim of the serious game is to …
therapy has been designed in the form of a serious game. The aim of the serious game is to …