[HTML][HTML] What media helps, what media hurts: a mixed methods survey study of coping with COVID-19 using the media repertoire framework and the appraisal theory …

A Pahayahay, N Khalili-Mahani - Journal of medical Internet research, 2020 - jmir.org
Background Social and physical distancing in response to the coronavirus disease (COVID-
19) pandemic has made screen-mediated information and communication technologies …

Tasting inhibition: A proof-of-concept study of the food stop-signal game

H Kirsten, M Dechant, H Gibbons, MA Friehs - Progress in Brain Research, 2023 - Elsevier
Self-Control is an important skill in everyday life when attention is automatically drawn
toward certain stimuli. For instance, food stimuli automatically capture visual attention and …

[HTML][HTML] Effective gamification of the stop-signal task: two controlled laboratory experiments

MA Friehs, M Dechant, S Vedress, C Frings… - JMIR Serious …, 2020 - games.jmir.org
Background: A lack of ability to inhibit prepotent responses, or more generally a lack of
impulse control, is associated with several disorders such as attention-deficit/hyperactivity …

[HTML][HTML] More than skin deep: about the influence of self-relevant avatars on inhibitory control

MA Friehs, M Dechant, S Schäfer… - … Research: Principles and …, 2022 - Springer
One important aspect of cognitive control is the ability to stop a response in progress and
motivational aspects, such as self-relevance, which may be able to influence this ability. We …

Conversational Interactions with NPCs in LLM-Driven Gaming: Guidelines from a Content Analysis of Player Feedback

SR Cox, WT Ooi - International Workshop on Chatbot Research and …, 2023 - Springer
The growing capability and availability of large language models (LLMs) have led to their
adoption in a number of domains. One application domain that could prove fruitful is to video …

Serious snacking: A survival analysis of how snacking mechanics affect attrition in a mobile serious game

D Alexandrovsky, MA Friehs, J Grittner… - Proceedings of the …, 2021 - dl.acm.org
Many serious games are most effective when played regularly; however, little is known
about how individual game elements support player adherence over time. This work draws …

(Don't) stand by me: How trait psychopathy and NPC emotion influence player perceptions, verbal responses, and movement behaviours in a gaming task

MJ Dechant, R Welsch, J Frommel… - Proceedings of the 2022 …, 2022 - dl.acm.org
Social interactions are an essential part of many digital games, and provide benefits to
players; however, problematic social interactions also lead to harm. To inform our …

[HTML][HTML] No effects of 1 Hz offline TMS on performance in the stop-signal game

MA Friehs, J Siodmiak, MC Donzallaz, D Matzke… - Scientific reports, 2023 - nature.com
Stopping an already initiated action is crucial for human everyday behavior and empirical
evidence points toward the prefrontal cortex playing a key role in response inhibition. Two …

[HTML][HTML] Current competencies of game facilitators and their potential optimization in higher education: multimethod study

J Baalsrud Hauge, H Söbke, T Bröker, T Lim… - JMIR Serious …, 2021 - games.jmir.org
Background Serious games can be a powerful learning tool in higher education. However,
the literature indicates that the learning outcome in a serious game depends on the …

[PDF][PDF] Speaking up against toxicity: opportunities and challenges of utilizing courtesy as a game mechanic

N Zargham, D Alexandrovsky, MA Friehs, S Zebel… - Hamburg …, 2023 - researchgate.net
Technological advances in speech recognition have enabled us to communicate with
computers using our voice. This natural form of interaction opens up a large opportunity for …