Analysing the impact of artificial intelligence and computational sciences on student performance: Systematic review and meta-analysis

I García-Martínez, JM Fernández-Batanero… - Journal of New …, 2023 - Springer
Artificial intelligence (AI) and computational sciences have aroused a growing interest in
education. Despite its relatively recent history, AI is increasingly being introduced into the …

Roles and research trends of artificial intelligence in mathematics education: A bibliometric mapping analysis and systematic review

GJ Hwang, YF Tu - Mathematics, 2021 - mdpi.com
Learning mathematics has been considered as a great challenge for many students. The
advancement of computer technologies, in particular, artificial intelligence (AI), provides an …

[HTML][HTML] The effectiveness of gamification in programming education: Evidence from a meta-analysis

Z Zhan, L He, Y Tong, X Liang, S Guo, X Lan - Computers and Education …, 2022 - Elsevier
This paper aimed at constructing a systematic framework and examining the effect of
gamification in programming education through a meta-analysis conducted on 21 empirical …

Blogged into the System: A Systematic Review of the Gamification in e-Learning before and during the COVID-19 Pandemic

M Burlacu, C Coman, MC Bularca - Sustainability, 2023 - mdpi.com
Gamification is becoming more relevant, especially after the start of the COVID-19 pandemic
and quarantine. The purpose of our paper is to analyse the changes which occurred in the …

The impact of different combinations of game elements for gamified learning in higher education on student learning outcomes: a multilevel meta-analysis

W Xu, GR Xu, QW Xing - Studies in Higher Education, 2024 - Taylor & Francis
This study employed a multilevel meta-analysis to assess the overall effectiveness of
gamified learning on educational outcomes in higher education based on 143 effect sizes …

The active methodology of gamification to improve motivation and academic performance in educational context: A meta-analysis

J Mula-Falcón, I Moya-Roselo, A Ruiz-Ariza - Rev. Eur. Stud., 2022 - HeinOnline
Gamification is an active methodology that involves using game elements in a non-game
situation. Gamification has shown to increase motivation and learning in different types of …

Gamified text testing for sustainable fairness

S Takan, D Ergün, G Katipoğlu - Sustainability, 2023 - mdpi.com
AI fairness is an essential topic as regards its topical and social-societal implications.
However, there are many challenges posed by automating AI fairness. Based on the …

To Abstract or Not to Abstract? A Comparative Study Evaluating the User Experience of Spreadsheet Programming with Sheet-Defined Functional Abstractions

A Kudebayeva, C Harte, N Bryan-Kinns… - International Journal of …, 2024 - Taylor & Francis
Spreadsheets are a widespread functional programming paradigm that offer liveness and
directness of interaction. However, spreadsheets are notoriously error-prone and difficult to …

Improving the learning and teaching of mathematical logic elements using Maple

AA Olenev, LG Zvereva, TH Saieg - Journal of Higher Education …, 2022 - articlearchives.co
The study of the elements of mathematical logic and its sections, especially in the process of
teaching in high school in general and specialized courses of mathematics or higher …

Improving Communication Networks to Transfer Data in Real Time for Environmental Monitoring and Data Collection

L Zigui, F Caluyo, R Hernandez… - Natural and …, 2024 - dergipark.org.tr
Integrated communication networks (CN) have proven successful in tracking environmental
activities, wherein several sensors are installed throughout diverse surroundings to gather …