[HTML][HTML] Leveraging SNS Data for E-Sports Recommendation: Analyzing Popularity and User Satisfaction Metrics
Y Wang - Electronics, 2024 - mdpi.com
The rapid rise of social media and widespread Internet access have contributed significantly
to the global popularity of e-sports. However, while popular e-sports attract considerable …
to the global popularity of e-sports. However, while popular e-sports attract considerable …
[PDF][PDF] Engaging community through content
A number of definitions of engagement in the academic literature have been given. Many
scholars have explored various aspects related to engagement providing a number of …
scholars have explored various aspects related to engagement providing a number of …
[PDF][PDF] Il mandala delle performance individuali
F Di Virgilio - 2023 - puntoorg.net
Ahmad, S., Schroeder, RG (2003), The impact of human management practices on
operational performance: recognizing country and industry differences, Journal of …
operational performance: recognizing country and industry differences, Journal of …
Digital Marketing Analytics in Sports
AB Mahmoud - Sports Analytics: Data-Driven Sports and Decision …, 2024 - Springer
In this chapter, we embark on an in-depth journey to uncover the transformative power of
digital marketing analytics in the sports sector. We explore how data analytics has become …
digital marketing analytics in the sports sector. We explore how data analytics has become …
The Risks and Rewards of Collegiate Esports: A Multi-Case Study of Gamers in the United States and Italy
As participation in electronic sports (esports) continues to expand globally, colleges and
universities are considering how such competitive video gaming might impact recruitment …
universities are considering how such competitive video gaming might impact recruitment …
Pandemic Piotr Siuda, Michał Jasny, and Dobrosław Man'kowski
P Siuda - Gaming and Gamers in Times of Pandemic, 2024 - books.google.com
To limit the spread of COVID-19, governments across the globe implemented measures
such as social distancing, remote work, face masks, curfews, and multiple other restrictions …
such as social distancing, remote work, face masks, curfews, and multiple other restrictions …
“It Was All without Emotions, and This Wasn't the Same Anymore”:“Replacing” Traditional Sports with E-Sports during the COVID-19 Pandemic
To limit the spread of COVID-19, governments across the globe implemented measures
such as social distancing, remote work, face masks, curfews, and multiple other restrictions …
such as social distancing, remote work, face masks, curfews, and multiple other restrictions …
E-Sport and flipped inclusion between gamification and system learn-ing: research guidelines.
E Catalano, M Carbone, T De Giuseppe… - Journal of Inclusive …, 2024 - inclusiveteaching.it
Abstract eSports are generically defined as competitive video games, but also “a form of
sport in which the primary aspects of sport are facilitated by electronic systems; player and …
sport in which the primary aspects of sport are facilitated by electronic systems; player and …
A Conceptual Framework of the Challenges and Benefits of Social Customer Relationship Management
Recent years have witnessed a significant change in the experiences and interactions of
customers in various industries due to the remarkable development and the significant …
customers in various industries due to the remarkable development and the significant …